Blender V4.5
LightProbeVisibilityData Struct Reference

#include <DNA_lightprobe_types.h>

Public Attributes

float * L0
float * L1_a
float * L1_b
float * L1_c

Detailed Description

Normalized visibility of distant light. Used for compositing grids together.

Definition at line 269 of file DNA_lightprobe_types.h.

Member Data Documentation

◆ L0

◆ L1_a

◆ L1_b

◆ L1_c


The documentation for this struct was generated from the following file: