Blender V4.5
node_geo_set_id.cc
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
8
10{
11 b.use_custom_socket_order();
12 b.allow_any_socket_order();
13 b.add_input<decl::Geometry>("Geometry");
14 b.add_output<decl::Geometry>("Geometry").propagate_all().align_with_previous();
15 b.add_input<decl::Bool>("Selection").default_value(true).hide_value().field_on_all();
16 b.add_input<decl::Int>("ID").implicit_field_on_all(NODE_DEFAULT_INPUT_INDEX_FIELD);
17}
18
20 const Field<bool> &selection_field,
21 const Field<int> &id_field)
22{
23 const AttrDomain domain = (component.type() == GeometryComponent::Type::Instance) ?
24 AttrDomain::Instance :
25 AttrDomain::Point;
26 const int domain_size = component.attribute_domain_size(domain);
27 if (domain_size == 0) {
28 return;
29 }
30 MutableAttributeAccessor attributes = *component.attributes_for_write();
31
32 const bke::GeometryFieldContext field_context{component, domain};
33 fn::FieldEvaluator evaluator{field_context, domain_size};
34 evaluator.set_selection(selection_field);
35
36 /* Since adding the ID attribute can change the result of the field evaluation (the random value
37 * node uses the index if the ID is unavailable), make sure that it isn't added before evaluating
38 * the field. However, as an optimization, use a faster code path when it already exists. */
39 if (attributes.contains("id")) {
40 AttributeWriter<int> id_attribute = attributes.lookup_or_add_for_write<int>("id", domain);
41 evaluator.add_with_destination(id_field, id_attribute.varray);
42 evaluator.evaluate();
43 id_attribute.finish();
44 }
45 else {
46 evaluator.add(id_field);
47 evaluator.evaluate();
48 const IndexMask selection = evaluator.get_evaluated_selection_as_mask();
49 const VArray<int> result_ids = evaluator.get_evaluated<int>(0);
50 SpanAttributeWriter<int> id_attribute = attributes.lookup_or_add_for_write_span<int>("id",
51 domain);
52 result_ids.materialize(selection, id_attribute.span);
53 id_attribute.finish();
54 }
55}
56
58{
59 GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
60 Field<bool> selection_field = params.extract_input<Field<bool>>("Selection");
61 Field<int> id_field = params.extract_input<Field<int>>("ID");
62
63 for (const GeometryComponent::Type type : {GeometryComponent::Type::Instance,
64 GeometryComponent::Type::Mesh,
65 GeometryComponent::Type::PointCloud,
66 GeometryComponent::Type::Curve})
67 {
68 if (geometry_set.has(type)) {
69 set_id_in_component(geometry_set.get_component_for_write(type), selection_field, id_field);
70 }
71 }
72
73 params.set_output("Geometry", std::move(geometry_set));
74}
75
76static void node_register()
77{
78 static blender::bke::bNodeType ntype;
79
80 geo_node_type_base(&ntype, "GeometryNodeSetID", GEO_NODE_SET_ID);
81 ntype.ui_name = "Set ID";
82 ntype.ui_description =
83 "Set the id attribute on the input geometry, mainly used internally for randomizing";
84 ntype.enum_name_legacy = "SET_ID";
87 ntype.declare = node_declare;
89}
91
92} // namespace blender::nodes::node_geo_set_id_cc
#define NODE_CLASS_GEOMETRY
Definition BKE_node.hh:447
#define GEO_NODE_SET_ID
#define NOD_REGISTER_NODE(REGISTER_FUNC)
void materialize(MutableSpan< T > r_span) const
bool contains(StringRef attribute_id) const
int attribute_domain_size(AttrDomain domain) const
virtual std::optional< MutableAttributeAccessor > attributes_for_write()
GSpanAttributeWriter lookup_or_add_for_write_span(StringRef attribute_id, AttrDomain domain, eCustomDataType data_type, const AttributeInit &initializer=AttributeInitDefaultValue())
GAttributeWriter lookup_or_add_for_write(StringRef attribute_id, AttrDomain domain, eCustomDataType data_type, const AttributeInit &initializer=AttributeInitDefaultValue())
void set_selection(Field< bool > selection)
Definition FN_field.hh:383
int add(GField field, GVArray *varray_ptr)
Definition field.cc:751
IndexMask get_evaluated_selection_as_mask() const
Definition field.cc:817
int add_with_destination(GField field, GVMutableArray dst)
Definition field.cc:738
const GVArray & get_evaluated(const int field_index) const
Definition FN_field.hh:448
uiWidgetBaseParameters params[MAX_WIDGET_BASE_BATCH]
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
static void node_geo_exec(GeoNodeExecParams params)
static void node_declare(NodeDeclarationBuilder &b)
static void set_id_in_component(GeometryComponent &component, const Field< bool > &selection_field, const Field< int > &id_field)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
GeometryComponent & get_component_for_write(GeometryComponent::Type component_type)
bool has(const GeometryComponent::Type component_type) const
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGeometryExecFunction geometry_node_execute
Definition BKE_node.hh:347
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeDeclareFunction declare
Definition BKE_node.hh:355