Blender V4.5
DocumentExporter.cpp File Reference
#include <cstdio>
#include <cstdlib>
#include "COLLADASWAsset.h"
#include "COLLADASWCamera.h"
#include "COLLADASWException.h"
#include "COLLADASWScene.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BLI_fileops.h"
#include "BLI_path_utils.hh"
#include "BLI_string.h"
#include "BKE_animsys.h"
#include "BKE_appdir.hh"
#include "BKE_blender_version.h"
#include "BKE_customdata.hh"
#include "BKE_fcurve.hh"
#include "ED_keyframing.hh"
#include "RNA_access.hh"
#include "DocumentExporter.h"
#include "collada_internal.h"
#include "collada_utils.h"
#include "AnimationExporter.h"
#include "ArmatureExporter.h"
#include "CameraExporter.h"
#include "ControllerExporter.h"
#include "EffectExporter.h"
#include "GeometryExporter.h"
#include "ImageExporter.h"
#include "LightExporter.h"
#include "MaterialExporter.h"
#include "SceneExporter.h"
#include <cerrno>

Go to the source code of this file.

Functions

const char * bc_CustomData_get_layer_name (const CustomData *data, const eCustomDataType type, int n)
const char * bc_CustomData_get_active_layer_name (const CustomData *data, const eCustomDataType type)
static COLLADABU::NativeString make_temp_filepath (const char *name, const char *extension)

Function Documentation

◆ bc_CustomData_get_active_layer_name()

const char * bc_CustomData_get_active_layer_name ( const CustomData * data,
const eCustomDataType type )

◆ bc_CustomData_get_layer_name()

const char * bc_CustomData_get_layer_name ( const CustomData * data,
const eCustomDataType type,
int n )

◆ make_temp_filepath()

COLLADABU::NativeString make_temp_filepath ( const char * name,
const char * extension )
static