Blender V4.5
sepcomb_vector.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5#pragma once
6
7#include "kernel/svm/util.h"
8
10
11/* Vector combine / separate, used for the RGB and XYZ nodes */
12
14 ccl_private float *stack,
15 const uint in_offset,
16 const uint vector_index,
17 const uint out_offset)
18{
19 const float vector = stack_load_float(stack, in_offset);
20
21 if (stack_valid(out_offset)) {
22 stack_store_float(stack, out_offset + vector_index, vector);
23 }
24}
25
27 ccl_private float *stack,
28 const uint ivector_offset,
29 const uint vector_index,
30 const uint out_offset)
31{
32 const float3 vector = stack_load_float3(stack, ivector_offset);
33
34 if (stack_valid(out_offset)) {
35 if (vector_index == 0) {
36 stack_store_float(stack, out_offset, vector.x);
37 }
38 else if (vector_index == 1) {
39 stack_store_float(stack, out_offset, vector.y);
40 }
41 else {
42 stack_store_float(stack, out_offset, vector.z);
43 }
44 }
45}
46
unsigned int uint
ccl_device_inline float stack_load_float(const ccl_private float *stack, const uint a)
ccl_device_inline void stack_store_float(ccl_private float *stack, const uint a, const float f)
ccl_device_inline bool stack_valid(const uint a)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(const ccl_private float *stack, const uint a)
#define ccl_device
#define ccl_private
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device void svm_node_combine_vector(ccl_private ShaderData *sd, ccl_private float *stack, const uint in_offset, const uint vector_index, const uint out_offset)
ccl_device void svm_node_separate_vector(ccl_private ShaderData *sd, ccl_private float *stack, const uint ivector_offset, const uint vector_index, const uint out_offset)