void BKE_library_filepath_set(Main *bmain, Library *lib, const char *filepath)
void BKE_library_main_rebuild_hierarchy(Main *bmain)
@ LIBRARY_IS_ASSET_EDIT_FILE
@ LIBRARY_ASSET_FILE_WRITABLE
@ LIBRARY_TAG_RESYNC_REQUIRED
Library * search_filepath_abs(ListBase *libraries, blender::StringRef filepath_abs)
UniqueName_Map * name_map
static DynamicLibrary lib