Blender V4.5
GPU_viewport.hh
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1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "DNA_scene_types.h"
12#include "DNA_vec_types.h"
13
14#include "GPU_framebuffer.hh"
15#include "GPU_texture.hh"
16
17#define GLA_PIXEL_OFS 0.375f
18
19struct DRWData;
20struct GPUViewport;
21struct GPUFrameBuffer;
22struct GPUOffScreen;
23
26void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect);
27void GPU_viewport_unbind(GPUViewport *viewport);
35void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect);
41 int view,
42 const rcti *rect,
43 bool display_colorspace,
44 bool do_overlay_merge);
48void GPU_viewport_free(GPUViewport *viewport);
49
51 const ColorManagedViewSettings *view_settings,
52 const ColorManagedDisplaySettings *display_settings,
53 float dither);
54
59 GPUOffScreen *ofs,
60 bool is_xr_surface);
65 GPUOffScreen *ofs,
66 bool display_colorspace,
67 bool do_overlay_merge);
68
70
74void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format);
75
78
81
82GPUTexture *GPU_viewport_color_texture(GPUViewport *viewport, int view);
83GPUTexture *GPU_viewport_overlay_texture(GPUViewport *viewport, int view);
84GPUTexture *GPU_viewport_depth_texture(GPUViewport *viewport);
85
89GPUFrameBuffer *GPU_viewport_framebuffer_render_get(GPUViewport *viewport);
90GPUFrameBuffer *GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport);
static AppView * view
void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect)
GPUTexture * GPU_viewport_color_texture(GPUViewport *viewport, int view)
void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport, GPUOffScreen *ofs, bool display_colorspace, bool do_overlay_merge)
void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect)
void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport, int view, const rcti *rect, bool display_colorspace, bool do_overlay_merge)
GPUViewport * GPU_viewport_create()
GPUViewport * GPU_viewport_stereo_create()
void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, GPUOffScreen *ofs, bool is_xr_surface)
bool GPU_viewport_is_stereo_get(GPUViewport *viewport)
bool GPU_viewport_do_update(GPUViewport *viewport)
int GPU_viewport_active_view_get(GPUViewport *viewport)
void GPU_viewport_free(GPUViewport *viewport)
GPUTexture * GPU_viewport_depth_texture(GPUViewport *viewport)
void GPU_viewport_colorspace_set(GPUViewport *viewport, const ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float dither)
void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format)
void GPU_viewport_tag_update(GPUViewport *viewport)
GPUFrameBuffer * GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport)
void GPU_viewport_unbind(GPUViewport *viewport)
GPUTexture * GPU_viewport_overlay_texture(GPUViewport *viewport, int view)
GPUFrameBuffer * GPU_viewport_framebuffer_render_get(GPUViewport *viewport)
DRWData ** GPU_viewport_data_get(GPUViewport *viewport)