Blender V4.5
node_composite_sepcomb_xyz.cc
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1/* SPDX-FileCopyrightText: 2021 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
10
12
13#include "NOD_multi_function.hh"
14
15#include "GPU_material.hh"
16
18
19/* **************** SEPARATE XYZ ******************** */
20
22
24{
25 b.add_input<decl::Vector>("Vector").min(-10000.0f).max(10000.0f);
26 b.add_output<decl::Float>("X");
27 b.add_output<decl::Float>("Y");
28 b.add_output<decl::Float>("Z");
29}
30
31using namespace blender::compositor;
32
33static int node_gpu_material(GPUMaterial *material,
34 bNode *node,
35 bNodeExecData * /*execdata*/,
38{
39 return GPU_stack_link(material, node, "node_composite_separate_xyz", inputs, outputs);
40}
41
43{
44 static auto function = mf::build::SI1_SO3<float3, float, float, float>(
45 "Separate XYZ",
46 [](const float3 &vector, float &x, float &y, float &z) -> void {
47 x = vector.x;
48 y = vector.y;
49 z = vector.z;
50 },
51 mf::build::exec_presets::AllSpanOrSingle());
52 builder.set_matching_fn(function);
53}
54
55} // namespace blender::nodes::node_composite_separate_xyz_cc
56
58{
60
61 static blender::bke::bNodeType ntype;
62
63 cmp_node_type_base(&ntype, "CompositorNodeSeparateXYZ", CMP_NODE_SEPARATE_XYZ);
64 ntype.ui_name = "Separate XYZ";
65 ntype.ui_description = "Split a vector into its individual components";
66 ntype.enum_name_legacy = "SEPARATE_XYZ";
68 ntype.declare = file_ns::cmp_node_separate_xyz_declare;
69 ntype.gpu_fn = file_ns::node_gpu_material;
70 ntype.build_multi_function = file_ns::node_build_multi_function;
71 ntype.gather_link_search_ops = nullptr;
72
74}
76
77/* **************** COMBINE XYZ ******************** */
78
80
82{
83 b.add_input<decl::Float>("X").min(-10000.0f).max(10000.0f);
84 b.add_input<decl::Float>("Y").min(-10000.0f).max(10000.0f);
85 b.add_input<decl::Float>("Z").min(-10000.0f).max(10000.0f);
86 b.add_output<decl::Vector>("Vector");
87}
88
89using namespace blender::compositor;
90
91static int node_gpu_material(GPUMaterial *material,
92 bNode *node,
93 bNodeExecData * /*execdata*/,
96{
97 return GPU_stack_link(material, node, "node_composite_combine_xyz", inputs, outputs);
98}
99
101{
102 static auto function = mf::build::SI3_SO<float, float, float, float3>(
103 "Combine XYZ",
104 [](const float x, const float y, const float z) -> float3 { return float3(x, y, z); },
105 mf::build::exec_presets::Materialized());
106 builder.set_matching_fn(function);
107}
108
109} // namespace blender::nodes::node_composite_combine_xyz_cc
110
112{
114
115 static blender::bke::bNodeType ntype;
116
117 cmp_node_type_base(&ntype, "CompositorNodeCombineXYZ", CMP_NODE_COMBINE_XYZ);
118 ntype.ui_name = "Combine XYZ";
119 ntype.ui_description = "Combine a vector from its individual components";
120 ntype.enum_name_legacy = "COMBINE_XYZ";
122 ntype.declare = file_ns::cmp_node_combine_xyz_declare;
123 ntype.gpu_fn = file_ns::node_gpu_material;
124 ntype.build_multi_function = file_ns::node_build_multi_function;
125 ntype.gather_link_search_ops = nullptr;
126
128}
#define NODE_CLASS_CONVERTER
Definition BKE_node.hh:439
#define CMP_NODE_COMBINE_XYZ
#define CMP_NODE_SEPARATE_XYZ
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
#define NOD_REGISTER_NODE(REGISTER_FUNC)
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
void set_matching_fn(const mf::MultiFunction *fn)
VecBase< float, 3 > float3
void node_register_type(bNodeType &ntype)
Definition node.cc:2748
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static void cmp_node_combine_xyz_declare(NodeDeclarationBuilder &b)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static void cmp_node_separate_xyz_declare(NodeDeclarationBuilder &b)
VecBase< float, 3 > float3
static void register_node_type_cmp_separate_xyz()
static void register_node_type_cmp_combine_xyz()
void cmp_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]
#define min(a, b)
Definition sort.cc:36
Defines a node type.
Definition BKE_node.hh:226
std::string ui_description
Definition BKE_node.hh:232
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:330
NodeMultiFunctionBuildFunction build_multi_function
Definition BKE_node.hh:344
const char * enum_name_legacy
Definition BKE_node.hh:235
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
Definition BKE_node.hh:371
NodeDeclareFunction declare
Definition BKE_node.hh:355