Blender V4.5
Paint_Runtime Struct Reference

#include <DNA_scene_types.h>

Public Attributes

unsigned int initialized
unsigned short ob_mode
char _pad [2]
struct AssetWeakReferenceprevious_active_brush_reference

Detailed Description

Definition at line 1023 of file DNA_scene_types.h.

Member Data Documentation

◆ _pad

char Paint_Runtime::_pad[2]

Definition at line 1027 of file DNA_scene_types.h.

◆ initialized

unsigned int Paint_Runtime::initialized

Avoid having to compare with scene pointer everywhere.

Definition at line 1025 of file DNA_scene_types.h.

Referenced by paint_brush_set_default_reference(), paint_brush_set_essentials_reference(), paint_eraser_brush_set_essentials_reference(), and paint_runtime_init().

◆ ob_mode

◆ previous_active_brush_reference

struct AssetWeakReference* Paint_Runtime::previous_active_brush_reference

The last brush that was active. Used to support toggling.

Definition at line 1029 of file DNA_scene_types.h.

Referenced by BKE_paint_free(), BKE_paint_previous_asset_reference_clear(), BKE_paint_previous_asset_reference_set(), and paint_runtime_init().


The documentation for this struct was generated from the following file: