51#include <fmt/format.h>
61#define USE_TABLET_SUPPORT
189 "Increase Jump Height",
190 "Increase jump height"},
194 "Decrease Jump Height",
195 "Decrease jump height"},
197 {0,
nullptr, 0,
nullptr,
nullptr},
268#ifdef WITH_INPUT_NDOF
270 wmNDOFMotionData *ndof;
306#ifdef USE_TABLET_SUPPORT
344#ifdef WITH_INPUT_NDOF
355 const float outer_length = 24.0f;
356 const float inner_length = 14.0f;
426 const float ray_normal[3] = {0, 0, -1};
428 float location_dummy[3];
429 float normal_dummy[3];
455 *r_distance /= walk->
grid;
468 float *r_ray_distance)
470 float ray_normal[3] = {0, 0, -1};
495 if (
dot_v3v3(ray_normal, r_normal) > 0) {
500 *r_ray_distance /= walk->
grid;
529#ifdef NDOF_WALK_DEBUG
530 puts(
"\n-- walk begin --");
543 "Cannot navigate a camera from an external library or non-editable override");
559 if (
fabsf(
U.walk_navigation.walk_speed -
g_walk.userdef_speed) > 0.1f) {
560 g_walk.base_speed =
U.walk_navigation.walk_speed;
561 g_walk.userdef_speed =
U.walk_navigation.walk_speed;
564 if (
fabsf(
U.walk_navigation.jump_height -
g_walk.userdef_jump_height) > 0.1f) {
565 g_walk.jump_height =
U.walk_navigation.jump_height;
566 g_walk.userdef_jump_height =
U.walk_navigation.jump_height;
591 walk->
speed =
U.walk_navigation.walk_speed;
606#ifdef USE_TABLET_SUPPORT
612#ifdef NDOF_WALK_DRAW_TOOMUCH
619#ifdef WITH_INPUT_NDOF
620 walk->ndof =
nullptr;
657#ifdef WITH_INPUT_NDOF
659 walkApply_ndof(
C, walk,
true);
668#ifdef NDOF_WALK_DEBUG
669 puts(
"\n-- walk end --");
687#ifdef WITH_INPUT_NDOF
711#ifdef USE_TABLET_SUPPORT
726#ifdef WITH_INPUT_NDOF
732 const wmNDOFMotionData *incoming_ndof =
static_cast<const wmNDOFMotionData *
>(
734 switch (incoming_ndof->progress) {
737# ifdef NDOF_WALK_DEBUG
738 puts(
"start keeping track of 3D mouse position");
744# ifdef NDOF_WALK_DEBUG
748 if (walk->ndof ==
nullptr) {
750 walk->ndof =
static_cast<wmNDOFMotionData *
>(
MEM_dupallocN(incoming_ndof));
754 memcpy(walk->ndof, incoming_ndof,
sizeof(wmNDOFMotionData));
760# ifdef NDOF_WALK_DEBUG
761 puts(
"stop keeping track of 3D mouse position");
766 walk->ndof =
nullptr;
783 switch (event->
val) {
882#define JUMP_SPEED_MIN 1.0f
883#define JUMP_TIME_MAX 0.2f
884#define JUMP_SPEED_MAX sqrtf(2.0f * walk->gravity * walk->jump_height)
929 float loc[3],
nor[3];
945 teleport->
duration =
U.walk_navigation.teleport_time;
982#define JUMP_HEIGHT_FACTOR 1.5f
983#define JUMP_HEIGHT_MIN 0.1f
984#define JUMP_HEIGHT_MAX 10.0f
995#undef JUMP_HEIGHT_FACTOR
996#undef JUMP_HEIGHT_MIN
997#undef JUMP_HEIGHT_MAX
1004 const bool do_rotate,
1005 const bool do_translate,
1006 const bool is_confirm)
1010 const bool use_autokey = is_confirm || walk->
anim_playing;
1021 return gravity * (time * time) * 0.5f;
1026 return velocity / gravity;
1031#define WALK_ROTATE_TABLET_FAC 8.8f
1032#define WALK_ROTATE_CONSTANT_FAC DEG2RADF(0.15f)
1033#define WALK_TOP_LIMIT DEG2RADF(85.0f)
1034#define WALK_BOTTOM_LIMIT DEG2RADF(-80.0f)
1035#define WALK_MOVE_SPEED (0 ? 0.0f : g_walk.base_speed)
1036#define WALK_JUMP_HEIGHT (0 ? 0.0f : g_walk.jump_height)
1037#define WALK_BOOST_FACTOR ((void)0, walk->speed_factor)
1038#define WALK_ZUP_CORRECT_FAC 0.1f
1039#define WALK_ZUP_CORRECT_ACCEL 0.05f
1047 float dvec[3] = {0.0f, 0.0f, 0.0f};
1052#ifdef NDOF_WALK_DEBUG
1054 static uint iteration = 1;
1055 printf(
"walk timer %d\n", iteration++);
1069 moffset[1] = -moffset[1];
1087 double time_current;
1089 float time_redraw_clamped;
1090#ifdef NDOF_WALK_DRAW_TOOMUCH
1097 time_redraw_clamped =
min_ff(0.05f, time_redraw);
1121 y = float(moffset[1]);
1124#ifdef USE_TABLET_SUPPORT
1164 if (upvec[2] < 0.0f) {
1165 moffset[0] = -moffset[0];
1169 x = float(moffset[0]);
1172#ifdef USE_TABLET_SUPPORT
1197 if (
fabsf(upvec[2]) > 0.00001f) {
1198 float roll = upvec[2] * 5.0f;
1262 dvec_tmp[0] = direction * rv3d->
viewinv[0][0];
1263 dvec_tmp[1] = direction * rv3d->
viewinv[0][1];
1315 float difference = -100.0f;
1325 if (
fabsf(difference) < fall_distance) {
1327 dvec[2] -= difference;
1347 float ray_distance, difference = -100.0f;
1368 if (difference > 0.0f) {
1370 dvec[2] -= difference;
1376 dvec[2] = z_cur - z_new;
1381 dvec[2] = z_cur - z_new;
1430#undef WALK_ROTATE_TABLET_FAC
1431#undef WALK_TOP_LIMIT
1432#undef WALK_BOTTOM_LIMIT
1433#undef WALK_MOVE_SPEED
1434#undef WALK_JUMP_HEIGHT
1435#undef WALK_BOOST_FACTOR
1438#ifdef WITH_INPUT_NDOF
1442 bool has_translate, has_rotate;
1444 view3d_ndof_fly(*walk->ndof,
1452 if (has_translate || has_rotate) {
1498 status.
item(
IFACE_(
"Local Up/Down"), ICON_NONE);
1518 status.
item(fmt::format(
"{} ({:.2f})",
IFACE_(
"Acceleration"),
g_walk.base_speed), ICON_NONE);
1522 status.
item(fmt::format(
"{} ({:.2f})",
IFACE_(
"Jump Height"),
g_walk.jump_height), ICON_NONE);
1566 bool do_draw =
false;
1579#ifdef WITH_INPUT_NDOF
1582 walkApply_ndof(
C, walk,
false);
1624 ot->name =
"Walk Navigation";
1625 ot->description =
"Interactively walk around the scene";
1626 ot->idname =
"VIEW3D_OT_walk";
Depsgraph * CTX_data_ensure_evaluated_depsgraph(const bContext *C)
wmWindow * CTX_wm_window(const bContext *C)
Scene * CTX_data_scene(const bContext *C)
Main * CTX_data_main(const bContext *C)
RegionView3D * CTX_wm_region_view3d(const bContext *C)
ARegion * CTX_wm_region(const bContext *C)
wmWindowManager * CTX_wm_manager(const bContext *C)
View3D * CTX_wm_view3d(const bContext *C)
bool BKE_id_is_editable(const Main *bmain, const ID *id)
void BKE_report(ReportList *reports, eReportType type, const char *message)
#define BVH_RAYCAST_DIST_MAX
MINLINE float max_ff(float a, float b)
MINLINE float min_ff(float a, float b)
void mul_m3_v3(const float M[3][3], float r[3])
void copy_m3_m4(float m1[3][3], const float m2[4][4])
void mul_mat3_m4_v3(const float mat[4][4], float r[3])
void axis_angle_to_quat(float r[4], const float axis[3], float angle)
void axis_angle_to_quat_single(float q[4], char axis, float angle)
void mul_qt_qtqt(float q[4], const float a[4], const float b[4])
MINLINE float len_squared_v3(const float v[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v2_v2_int(int r[2], const int a[2])
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl3(float v[3], float x, float y, float z)
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void negate_v3(float r[3])
MINLINE void zero_v3(float r[3])
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void add_v3_v3(float r[3], const float a[3])
MINLINE float normalize_v3_length(float n[3], float unit_length)
MINLINE float normalize_v3(float n[3])
BLI_INLINE float BLI_rctf_size_x(const struct rctf *rct)
BLI_INLINE float BLI_rctf_size_y(const struct rctf *rct)
Platform independent time functions.
double BLI_time_now_seconds(void)
#define ENUM_OPERATORS(_type, _max)
Object is a sort of wrapper for general info.
@ USER_WALK_MOUSE_REVERSE
@ RV3D_LOCK_ANY_TRANSFORM
#define RV3D_LOCK_FLAGS(rv3d)
bool ED_operator_region_view3d_active(bContext *C)
bScreen * ED_screen_animation_playing(const wmWindowManager *wm)
void ED_workspace_status_text(bContext *C, const char *str)
void ED_region_tag_redraw(ARegion *region)
void * ED_region_draw_cb_activate(ARegionType *art, void(*draw)(const bContext *, ARegion *, void *), void *customdata, int type)
bool ED_region_draw_cb_exit(ARegionType *art, void *handle)
#define REGION_DRAW_POST_PIXEL
void ED_undo_push(bContext *C, const char *str)
bool ED_undo_is_memfile_compatible(const bContext *C)
bool ED_view3d_offset_lock_check(const View3D *v3d, const RegionView3D *rv3d)
bool ED_view3d_camera_lock_undo_push(const char *str, const View3D *v3d, const RegionView3D *rv3d, bContext *C)
void ED_view3d_calc_camera_border(const Scene *scene, const Depsgraph *depsgraph, const ARegion *region, const View3D *v3d, const RegionView3D *rv3d, bool no_shift, rctf *r_viewborder)
@ GPU_SHADER_3D_UNIFORM_COLOR
static double angle(const Eigen::Vector3d &v1, const Eigen::Vector3d &v2)
Read Guarded memory(de)allocation.
void item(std::string text, int icon1, int icon2=0)
void opmodal(std::string text, const wmOperatorType *ot, int propvalue, bool inverted=false)
float distance(VecOp< float, D >, VecOp< float, D >) RET
void * MEM_callocN(size_t len, const char *str)
void * MEM_dupallocN(const void *vmemh)
void MEM_freeN(void *vmemh)
ARegionRuntimeHandle * runtime
struct PhysicsSettings physics_settings
eWalkMethod navigation_mode
eWalkDirectionFlag active_directions
bool need_translation_keyframe
bool need_rotation_keyframe
eWalkGravityState gravity_state
View3DCameraControl * v3d_camera_control
blender::ed::transform::SnapObjectContext * snap_context
eWalkMethod navigation_mode
struct ReportList * reports
struct wmOperatorType * type
View3DCameraControl * ED_view3d_cameracontrol_acquire(Depsgraph *depsgraph, Scene *scene, View3D *v3d, RegionView3D *rv3d)
Object * ED_view3d_cameracontrol_object_get(View3DCameraControl *vctrl)
void ED_view3d_cameracontrol_update(View3DCameraControl *vctrl, const bool use_autokey, bContext *C, const bool do_rotate, const bool do_translate)
void ED_view3d_cameracontrol_release(View3DCameraControl *vctrl, const bool restore)
static void walk_draw_status(bContext *C, wmOperator *op)
static void walkMoveCamera(bContext *C, WalkInfo *walk, const bool do_rotate, const bool do_translate, const bool is_confirm)
static bool initWalkInfo(bContext *C, WalkInfo *walk, wmOperator *op, const int mval[2])
float userdef_jump_height
@ WALK_MODAL_DIR_LOCAL_DOWN
@ WALK_MODAL_DIR_LEFT_STOP
@ WALK_MODAL_SLOW_DISABLE
@ WALK_MODAL_DIR_LOCAL_UP
@ WALK_MODAL_DIR_DOWN_STOP
@ WALK_MODAL_DECREASE_JUMP
@ WALK_MODAL_INCREASE_JUMP
@ WALK_MODAL_DIR_BACKWARD
@ WALK_MODAL_DIR_FORWARD_STOP
@ WALK_MODAL_GRAVITY_TOGGLE
@ WALK_MODAL_DIR_BACKWARD_STOP
@ WALK_MODAL_DIR_RIGHT_STOP
@ WALK_MODAL_DIR_LOCAL_DOWN_STOP
@ WALK_MODAL_DIR_LOCAL_UP_STOP
@ WALK_MODAL_FAST_DISABLE
static bool walk_floor_distance_get(RegionView3D *rv3d, WalkInfo *walk, const float dvec[3], float *r_distance)
#define WALK_ROTATE_TABLET_FAC
static void walkEvent(WalkInfo *walk, const wmEvent *event)
#define WALK_ROTATE_CONSTANT_FAC
@ WALK_TELEPORT_STATE_OFF
static wmOperatorStatus walk_invoke(bContext *C, wmOperator *op, const wmEvent *event)
void VIEW3D_OT_walk(wmOperatorType *ot)
@ WALK_GRAVITY_STATE_START
@ WALK_GRAVITY_STATE_JUMP
static wmOperatorStatus walkEnd(bContext *C, WalkInfo *walk)
static void walk_cancel(bContext *C, wmOperator *op)
static float walk_calc_free_fall_distance(const float gravity, const float time)
static int walkApply(bContext *C, WalkInfo *walk, bool is_confirm)
#define WALK_ZUP_CORRECT_ACCEL
static wmOperatorStatus walk_modal(bContext *C, wmOperator *op, const wmEvent *event)
static float walk_calc_velocity_zero_time(const float gravity, const float velocity)
static void drawWalkPixel(const bContext *, ARegion *region, void *arg)
#define WALK_ZUP_CORRECT_FAC
@ WALK_AXISLOCK_STATE_DONE
@ WALK_AXISLOCK_STATE_OFF
@ WALK_AXISLOCK_STATE_ACTIVE
@ WALK_BIT_LOCAL_BACKWARD
#define WALK_BOOST_FACTOR
#define JUMP_HEIGHT_FACTOR
void walk_modal_keymap(wmKeyConfig *keyconf)
static bool walk_ray_cast(RegionView3D *rv3d, WalkInfo *walk, float r_location[3], float r_normal[3], float *r_ray_distance)
static struct @203073062103026360241211311015220011237232374374 g_walk
static void walk_navigation_mode_set(WalkInfo *walk, eWalkMethod mode)
#define WALK_BOTTOM_LIMIT
void WM_cursor_grab_enable(wmWindow *win, const eWM_CursorWrapAxis wrap, const rcti *wrap_region, const bool hide)
void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
wmEventHandler_Op * WM_event_add_modal_handler(bContext *C, wmOperator *op)
void WM_event_add_notifier(const bContext *C, uint type, void *reference)
#define ISMOUSE_MOTION(event_type)
wmKeyMap * WM_modalkeymap_ensure(wmKeyConfig *keyconf, const char *idname, const EnumPropertyItem *items)
void WM_modalkeymap_assign(wmKeyMap *km, const char *opname)
wmKeyMap * WM_modalkeymap_find(wmKeyConfig *keyconf, const char *idname)
wmTimer * WM_event_timer_add(wmWindowManager *wm, wmWindow *win, const wmEventType event_type, const double time_step)
void WM_event_timer_remove(wmWindowManager *wm, wmWindow *, wmTimer *timer)