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Blender V4.5
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Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::transform |
Macros | |
| #define | ORIENTATION_USE_PLANE(ty) |
Enumerations | |
| enum | { blender::ed::transform::ORIENTATION_NONE = 0 , blender::ed::transform::ORIENTATION_NORMAL = 1 , blender::ed::transform::ORIENTATION_VERT = 2 , blender::ed::transform::ORIENTATION_EDGE = 3 , blender::ed::transform::ORIENTATION_FACE = 4 } |
Functions | |
| bool | blender::ed::transform::gimbal_axis_pose (Object *ob, const bPoseChannel *pchan, float gmat[3][3]) |
| bool | blender::ed::transform::gimbal_axis_object (Object *ob, float gmat[3][3]) |
| short | blender::ed::transform::transform_orientation_matrix_get (bContext *C, TransInfo *t, short orient_index, const float custom[3][3], float r_spacemtx[3][3]) |
| const char * | blender::ed::transform::transform_orientations_spacename_get (TransInfo *t, const short orient_type) |
| void | blender::ed::transform::transform_orientations_current_set (TransInfo *t, const short orient_index) |
| bool | blender::ed::transform::transform_orientations_create_from_axis (float mat[3][3], const float x[3], const float y[3], const float z[3]) |
| bool | blender::ed::transform::createSpaceNormal (float mat[3][3], const float normal[3]) |
| bool | blender::ed::transform::createSpaceNormalTangent (float mat[3][3], const float normal[3], const float tangent[3]) |
| void | blender::ed::transform::createSpaceNormalTangent_or_fallback (float mat[3][3], const float normal[3], const float tangent[3]) |
| TransformOrientation * | blender::ed::transform::addMatrixSpace (bContext *C, float mat[3][3], const char *name, const bool overwrite) |
| void | blender::ed::transform::applyTransformOrientation (const TransformOrientation *ts, float r_mat[3][3], char r_name[64]) |
| int | blender::ed::transform::getTransformOrientation_ex (const Scene *scene, ViewLayer *view_layer, const View3D *v3d, Object *ob, Object *obedit, const short around, float r_normal[3], float r_plane[3]) |
| int | blender::ed::transform::getTransformOrientation (const bContext *C, float r_normal[3], float r_plane[3]) |
| #define ORIENTATION_USE_PLANE | ( | ty | ) |
Definition at line 74 of file transform_orientations.hh.
Referenced by blender::ed::transform::ED_getTransformOrientationMatrix().