259 VkComputePipelineCreateInfo vk_compute_pipeline_create_info_;
261 VkGraphicsPipelineCreateInfo vk_graphics_pipeline_create_info_;
262 VkPipelineRenderingCreateInfo vk_pipeline_rendering_create_info_;
263 VkPipelineShaderStageCreateInfo vk_pipeline_shader_stage_create_info_[3];
264 VkPipelineInputAssemblyStateCreateInfo vk_pipeline_input_assembly_state_create_info_;
265 VkPipelineVertexInputStateCreateInfo vk_pipeline_vertex_input_state_create_info_;
267 VkPipelineRasterizationStateCreateInfo vk_pipeline_rasterization_state_create_info_;
268 VkPipelineRasterizationProvokingVertexStateCreateInfoEXT
269 vk_pipeline_rasterization_provoking_vertex_state_info_;
272 VkPipelineDynamicStateCreateInfo vk_pipeline_dynamic_state_create_info_;
274 VkPipelineViewportStateCreateInfo vk_pipeline_viewport_state_create_info_;
275 VkPipelineDepthStencilStateCreateInfo vk_pipeline_depth_stencil_state_create_info_;
277 VkPipelineMultisampleStateCreateInfo vk_pipeline_multisample_state_create_info_;
280 VkPipelineColorBlendStateCreateInfo vk_pipeline_color_blend_state_create_info_;
281 VkPipelineColorBlendAttachmentState vk_pipeline_color_blend_attachment_state_template_;
283 VkSpecializationInfo vk_specialization_info_;
285 VkPushConstantRange vk_push_constant_range_;
287 VkPipelineCache vk_pipeline_cache_static_;
288 VkPipelineCache vk_pipeline_cache_non_static_;
304 bool is_static_shader,
305 VkPipeline vk_pipeline_base);
314 bool is_static_shader,
315 VkPipeline vk_pipeline_base);
363 VkSpecializationInfo *specialization_info_update(
365 void specialization_info_reset();