Blender V4.5
extract_mesh_vbo_pos.cc File Reference
#include "BLI_array_utils.hh"
#include "BLI_math_vector.h"
#include "extract_mesh.hh"
#include "draw_subdivision.hh"

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::draw

Functions

static void blender::draw::extract_positions_mesh (const MeshRenderData &mr, MutableSpan< float3 > vbo_data)
static void blender::draw::extract_positions_bm (const MeshRenderData &mr, MutableSpan< float3 > vbo_data)
gpu::VertBufPtr blender::draw::extract_positions (const MeshRenderData &mr)
static const GPUVertFormatblender::draw::get_normals_format ()
static const GPUVertFormatblender::draw::get_custom_normals_format ()
static void blender::draw::extract_vertex_flags (const MeshRenderData &mr, char *flags)
static void blender::draw::extract_loose_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBuf &vbo)
gpu::VertBufPtr blender::draw::extract_positions_subdiv (const DRWSubdivCache &subdiv_cache, const MeshRenderData &mr, gpu::VertBufPtr *orco_vbo)