Blender V4.5
node_intern.hh
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1/* SPDX-FileCopyrightText: 2008 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
12#include "BLI_vector.hh"
13
14#include "BKE_node.hh"
15
16#include "UI_interface.hh"
17#include "UI_view2d.hh"
18
19struct ARegion;
21struct View2D;
22struct bContext;
23struct bNode;
24struct bNodeLink;
25struct bNodeSocket;
26struct wmGizmoGroupType;
27struct wmKeyConfig;
28struct wmWindow;
29
30/* Outside of blender namespace to avoid Python documentation build error with `ctypes`. */
31extern "C" {
32extern const char *node_context_dir[];
33};
34
35namespace blender::ed::asset {
36struct AssetItemTree;
37}
38
41
48
51
54
60
66
67 /* The cursor position, used for drawing a + icon when dragging a node link. */
68 std::array<int, 2> cursor;
69
76
77 bool swap_links = false;
78
79 /* Data for edge panning */
81};
82
84 float aspect;
85
88
90
96
98 std::unique_ptr<bNodeLinkDrag> linkdrag;
99
100 /* XXX hack for translate_attach op-macros to pass data from transform op to insert_offset op */
103
110
118 std::shared_ptr<asset::AssetItemTree> assets_for_menu;
119};
120
129
130/* Nodes draw without DPI - the view zoom is flexible. */
131#define HIDDEN_RAD (0.75f * U.widget_unit)
132#define BASIS_RAD (0.2f * U.widget_unit)
133#define NODE_DYS (U.widget_unit / 2)
134#define NODE_DY U.widget_unit
135#define NODE_ITEM_SPACING_Y (0.1f * U.widget_unit)
136#define NODE_WIDTH(node) (node.width * UI_SCALE_FAC)
137#define NODE_HEIGHT(node) (node.height * UI_SCALE_FAC)
138#define NODE_MARGIN_X (1.2f * U.widget_unit)
139#define NODE_SOCKSIZE (0.25f * U.widget_unit)
140#define NODE_MULTI_INPUT_LINK_GAP (0.25f * U.widget_unit)
141#define NODE_RESIZE_MARGIN (0.20f * U.widget_unit)
142#define NODE_LINK_RESOL 12
143
144/* `space_node.cc` */
145
150
152
153/* `node_draw.cc` */
154
160 const bNodeTree &ntree,
161 PointerRNA &node_ptr,
162 const bNodeSocket &sock,
163 float r_color[4]);
164
165const char *node_socket_get_label(const bNodeSocket *socket, const char *panel_label);
166
167void node_draw_space(const bContext &C, ARegion &region);
168
169void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout);
170
180
181void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor);
182/* DPI scaled coords */
183float2 node_to_view(const float2 &co);
184void node_to_updated_rect(const bNode &node, rctf &r_rect);
185float2 node_from_view(const float2 &co);
186
187/* `node_ops.cc` */
188
189void node_operatortypes();
190void node_keymap(wmKeyConfig *keyconf);
191
192/* `node_select.cc` */
193
194rctf node_frame_rect_inside(const SpaceNode &snode, const bNode &node);
195bool node_or_socket_isect_event(const bContext &C, const wmEvent &event);
196
197bool node_deselect_all(bNodeTree &node_tree);
198void node_socket_select(bNode *node, bNodeSocket &sock);
199void node_socket_deselect(bNode *node, bNodeSocket &sock, bool deselect_node);
200void node_deselect_all_input_sockets(bNodeTree &node_tree, bool deselect_nodes);
201void node_deselect_all_output_sockets(bNodeTree &node_tree, bool deselect_nodes);
205void node_select_paired(bNodeTree &node_tree);
206void node_select_single(bContext &C, bNode &node);
207
218
219/* `node_view.cc` */
220
222 bContext &C, SpaceNode &snode, ARegion &region, int node_flag, int smooth_viewtx);
223
226
231
232/* `drawnode.cc` */
233
235 const bNodeSocket &socket,
236 const bNodeLink &link);
237
239 const bNode *node,
240 int x,
241 int y);
242
243/* node socket batched drawing */
247
249void nodelink_batch_end(SpaceNode &snode);
250
254void node_draw_link(const bContext &C,
255 const View2D &v2d,
256 const SpaceNode &snode,
257 const bNodeLink &link,
258 bool selected);
260 const View2D &v2d,
261 const SpaceNode &snode,
262 const bNodeLink &link);
267 const View2D &v2d,
268 const SpaceNode &snode,
269 const bNodeLink &link,
270 int th_col1,
271 int th_col2,
272 int th_col3,
273 bool selected);
274
275std::array<float2, 4> node_link_bezier_points_dragged(const SpaceNode &snode,
276 const bNodeLink &link);
278 std::array<float2, NODE_LINK_RESOL + 1> &coords);
279
280std::optional<float2> link_path_intersection(const bNodeLink &link, Span<float2> path);
281
283 ARegion &region,
284 SpaceNode &snode,
285 bNodeInstanceKey parent_key);
286
287/* `node_add.cc` */
288
289bNode *add_node(const bContext &C, StringRef idname, const float2 &location);
290bNode *add_static_node(const bContext &C, int type, const float2 &location);
291
304
305/* `node_group.cc` */
306
313
315
316/* `node_relationships.cc` */
317
319bool all_links_muted(const bNodeSocket &socket);
322
328
333
335
337
340
341/* `node_edit.cc` */
342
344 int index,
345 int total_inputs);
346
347float node_socket_calculate_height(const bNodeSocket &socket);
348
352
354void node_set_hidden_sockets(bNode *node, int set);
355bool node_is_previewable(const SpaceNode &snode, const bNodeTree &ntree, const bNode &node);
358 ARegion &region,
359 const float2 &cursor,
360 eNodeSocketInOut in_out);
361float node_link_dim_factor(const View2D &v2d, const bNodeLink &link);
362bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link);
363
364void remap_node_pairing(bNodeTree &dst_tree, const Map<const bNode *, bNode *> &node_map);
365
370
379
382
386
392
394
397
400
401/* `node_gizmo.cc` */
402
410
411/* `node_geometry_attribute_search.cc` */
412
414 const bNode &node,
415 PointerRNA &socket_ptr,
416 uiLayout &layout,
417 StringRef placeholder = "");
418
419/* `node_geometry_layer_search.cc` */
420
422 const bNode &node,
423 PointerRNA &socket_ptr,
424 uiLayout &layout,
425 StringRef placeholder = "");
426
427/* `node_context_path.cc` */
428
430
431/* `link_drag_search.cc` */
432
434 bNode &node,
435 bNodeSocket &socket,
436 const float2 &cursor);
437
438/* `add_menu_assets.cc` */
439
443
444} // namespace blender::ed::space_node
#define ENUM_OPERATORS(_type, _max)
eNodeSocketInOut
#define C
Definition RandGen.cpp:29
void NODE_OT_parent_set(wmOperatorType *ot)
void NODE_OT_delete(wmOperatorType *ot)
void NODE_OT_add_group_input_node(wmOperatorType *ot)
Definition node_add.cc:1328
void NODE_OT_cryptomatte_layer_add(wmOperatorType *ot)
void NODE_OT_add_object(wmOperatorType *ot)
Definition node_add.cc:586
float node_socket_calculate_height(const bNodeSocket &socket)
Definition node_edit.cc:118
void NODE_OT_read_viewlayers(wmOperatorType *ot)
wmKeyMap * node_resize_modal_keymap(wmKeyConfig *keyconf)
rctf node_frame_rect_inside(const SpaceNode &snode, const bNode &node)
void NODE_OT_clipboard_copy(wmOperatorType *ot)
Definition clipboard.cc:335
void node_deselect_all_input_sockets(bNodeTree &node_tree, bool deselect_nodes)
int node_get_resize_cursor(NodeResizeDirection directions)
void nodelink_batch_start(SpaceNode &)
Definition drawnode.cc:2111
void NODE_OT_select_circle(wmOperatorType *ot)
void tree_draw_order_update(bNodeTree &ntree)
Definition node_draw.cc:321
void NODE_OT_add_mask(wmOperatorType *ot)
Definition node_add.cc:962
bool space_node_view_flag(bContext &C, SpaceNode &snode, ARegion &region, int node_flag, int smooth_viewtx)
Definition node_view.cc:76
bNode * add_static_node(const bContext &C, int type, const float2 &location)
Definition node_add.cc:98
void NODE_OT_backimage_sample(wmOperatorType *ot)
Definition node_view.cc:707
void invoke_node_link_drag_add_menu(bContext &C, bNode &node, bNodeSocket &socket, const float2 &cursor)
void NODE_OT_add_reroute(wmOperatorType *ot)
Definition node_add.cc:235
void NODE_OT_node_copy_color(wmOperatorType *ot)
float2 node_from_view(const float2 &co)
Definition node_draw.cc:399
void node_draw_link_bezier(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link, const int th_col1, const int th_col2, const int th_col3, const bool selected)
Definition drawnode.cc:2375
void NODE_OT_detach(wmOperatorType *ot)
bool composite_node_editable(bContext *C)
Definition node_edit.cc:519
MenuType add_catalog_assets_menu_type()
void NODE_OT_viewer_border(wmOperatorType *ot)
void node_select_paired(bNodeTree &node_tree)
bool all_links_muted(const bNodeSocket &socket)
void nodelink_batch_end(SpaceNode &snode)
Definition drawnode.cc:2116
void NODE_OT_find_node(wmOperatorType *ot)
void NODE_OT_activate_viewer(wmOperatorType *ot)
void NODE_OT_select_lasso(wmOperatorType *ot)
bool node_deselect_all(bNodeTree &node_tree)
void NODE_OT_add_collection(wmOperatorType *ot)
Definition node_add.cc:675
void node_socket_select(bNode *node, bNodeSocket &sock)
MenuType add_unassigned_assets_menu_type()
std::array< float2, 4 > node_link_bezier_points_dragged(const SpaceNode &snode, const bNodeLink &link)
Definition drawnode.cc:2432
bNodeSocket * node_find_indicated_socket(SpaceNode &snode, ARegion &region, const float2 &cursor, const eNodeSocketInOut in_out)
void NODE_OT_backimage_zoom(wmOperatorType *ot)
Definition node_view.cc:351
void NODE_OT_select(wmOperatorType *ot)
void node_geometry_add_layer_search_button(const bContext &, const bNode &node, PointerRNA &socket_ptr, uiLayout &layout, const StringRef placeholder)
void UI_node_socket_draw_cache_flush()
void node_socket_color_get(const bContext &C, const bNodeTree &ntree, PointerRNA &node_ptr, const bNodeSocket &sock, float r_color[4])
void NODE_OT_insert_offset(wmOperatorType *ot)
bNode * add_node(const bContext &C, const StringRef idname, const float2 &location)
Definition node_add.cc:76
Array< bNode * > tree_draw_order_calc_nodes_reversed(bNodeTree &ntree)
Definition node_draw.cc:345
void NODE_OT_group_make(wmOperatorType *ot)
void NODE_OT_deactivate_viewer(wmOperatorType *ot)
void node_set_cursor(wmWindow &win, ARegion &region, SpaceNode &snode, const float2 &cursor)
void node_draw_link(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link, const bool selected)
Definition drawnode.cc:2394
void NODE_OT_add_group_asset(wmOperatorType *ot)
Definition node_add.cc:502
float2 node_link_calculate_multi_input_position(const float2 &socket_position, const int index, const int total_inputs)
Definition node_edit.cc:128
void NODE_OT_resize(wmOperatorType *ot)
void NODE_OT_backimage_move(wmOperatorType *ot)
Definition node_view.cc:314
void NODE_OT_clipboard_paste(wmOperatorType *ot)
Definition clipboard.cc:518
void NODE_OT_render_changed(wmOperatorType *ot)
void NODE_GGT_backdrop_split(wmGizmoGroupType *gzgt)
void NODE_OT_links_detach(wmOperatorType *ot)
void node_draw_link_dragged(const bContext &C, const View2D &v2d, const SpaceNode &snode, const bNodeLink &link)
Definition drawnode.cc:2446
void NODE_OT_group_insert(wmOperatorType *ot)
void node_socket_deselect(bNode *node, bNodeSocket &sock, bool deselect_node)
void NODE_OT_delete_reconnect(wmOperatorType *ot)
void NODE_OT_shader_script_update(wmOperatorType *ot)
void NODE_GGT_backdrop_corner_pin(wmGizmoGroupType *gzgt)
void NODE_OT_links_cut(wmOperatorType *ot)
void NODE_OT_hide_socket_toggle(wmOperatorType *ot)
void node_set_hidden_sockets(bNode *node, int set)
bool node_is_previewable(const SpaceNode &snode, const bNodeTree &ntree, const bNode &node)
void NODE_OT_select_grouped(wmOperatorType *ot)
void draw_nodespace_back_pix(const bContext &C, ARegion &region, SpaceNode &snode, bNodeInstanceKey parent_key)
Definition drawnode.cc:1554
void remap_node_pairing(bNodeTree &dst_tree, const Map< const bNode *, bNode * > &node_map)
float node_link_dim_factor(const View2D &v2d, const bNodeLink &link)
void NODE_OT_output_file_remove_active_socket(wmOperatorType *ot)
void NODE_OT_join(wmOperatorType *ot)
void NODE_OT_add_color(wmOperatorType *ot)
Definition node_add.cc:1453
void node_geometry_add_attribute_search_button(const bContext &, const bNode &node, PointerRNA &socket_ptr, uiLayout &layout, const StringRef placeholder)
const char * node_socket_get_label(const bNodeSocket *socket, const char *panel_label)
Definition node_draw.cc:456
void NODE_OT_attach(wmOperatorType *ot)
bool node_link_is_hidden_or_dimmed(const View2D &v2d, const bNodeLink &link)
void NODE_OT_view_selected(wmOperatorType *ot)
Definition node_view.cc:186
std::optional< float2 > link_path_intersection(const bNodeLink &link, const Span< float2 > path)
Definition node_add.cc:124
void NODE_OT_link_viewer(wmOperatorType *ot)
void NODE_GGT_backdrop_crop(wmGizmoGroupType *gzgt)
void NODE_OT_select_linked_from(wmOperatorType *ot)
void node_deselect_all_output_sockets(bNodeTree &node_tree, bool deselect_nodes)
Array< bNode * > tree_draw_order_calc_nodes(bNodeTree &ntree)
Definition node_draw.cc:333
Vector< ui::ContextPathItem > context_path_for_space_node(const bContext &C)
float2 node_to_view(const float2 &co)
Definition node_draw.cc:378
void NODE_OT_select_same_type_step(wmOperatorType *ot)
void node_select_single(bContext &C, bNode &node)
float2 space_node_group_offset(const SpaceNode &snode)
void NODE_GGT_backdrop_box_mask(wmGizmoGroupType *gzgt)
void NODE_OT_preview_toggle(wmOperatorType *ot)
void NODE_OT_clear_viewer_border(wmOperatorType *ot)
void NODE_OT_select_linked_to(wmOperatorType *ot)
void NODE_OT_link_make(wmOperatorType *ot)
void node_link_bezier_points_evaluated(const bNodeLink &link, std::array< float2, NODE_LINK_RESOL+1 > &coords)
Definition drawnode.cc:1704
void NODE_OT_view_all(wmOperatorType *ot)
Definition node_view.cc:153
wmKeyMap * node_link_modal_keymap(wmKeyConfig *keyconf)
void NODE_OT_group_edit(wmOperatorType *ot)
bool node_or_socket_isect_event(const bContext &C, const wmEvent &event)
void NODE_GGT_backdrop_transform(wmGizmoGroupType *gzgt)
void NODE_OT_group_separate(wmOperatorType *ot)
float2 socket_link_connection_location(const bNode &node, const bNodeSocket &socket, const bNodeLink &link)
Definition drawnode.cc:1644
void NODE_OT_add_import_node(wmOperatorType *ot)
Definition node_add.cc:1151
void NODE_OT_duplicate(wmOperatorType *ot)
NodeResizeDirection node_get_resize_direction(const SpaceNode &snode, const bNode *node, const int x, const int y)
Definition drawnode.cc:199
bool node_has_hidden_sockets(bNode *node)
void NODE_GGT_backdrop_sun_beams(wmGizmoGroupType *gzgt)
void NODE_OT_output_file_add_socket(wmOperatorType *ot)
void NODE_OT_add_image(wmOperatorType *ot)
Definition node_add.cc:894
void NODE_OT_options_toggle(wmOperatorType *ot)
void node_keymap(wmKeyConfig *keyconf)
Definition node_ops.cc:121
void NODE_OT_add_group(wmOperatorType *ot)
Definition node_add.cc:375
void node_to_updated_rect(const bNode &node, rctf &r_rect)
Definition node_draw.cc:393
void NODE_GGT_backdrop_ellipse_mask(wmGizmoGroupType *gzgt)
bool composite_node_active(bContext *C)
Definition node_edit.cc:508
void node_draw_space(const bContext &C, ARegion &region)
void NODE_OT_link(wmOperatorType *ot)
wmOperatorStatus node_render_changed_exec(bContext *C, wmOperator *)
void NODE_OT_links_mute(wmOperatorType *ot)
void NODE_OT_default_group_width_set(wmOperatorType *ot)
void NODE_OT_hide_toggle(wmOperatorType *ot)
void NODE_OT_add_material(wmOperatorType *ot)
Definition node_add.cc:1039
void NODE_OT_select_box(wmOperatorType *ot)
void NODE_OT_select_all(wmOperatorType *ot)
bNodeSocket * get_main_socket(bNodeTree &ntree, bNode &node, eNodeSocketInOut in_out)
void node_socket_add_tooltip(const bNodeTree &ntree, const bNodeSocket &sock, uiLayout &layout)
void NODE_OT_group_ungroup(wmOperatorType *ot)
void NODE_OT_new_node_tree(wmOperatorType *ot)
Definition node_add.cc:1553
void update_multi_input_indices_for_removed_links(bNode &node)
void NODE_OT_cryptomatte_layer_remove(wmOperatorType *ot)
StringRef node_group_idname(const bContext *C)
void NODE_OT_backimage_fit(wmOperatorType *ot)
Definition node_view.cc:416
void NODE_OT_output_file_move_active_socket(wmOperatorType *ot)
void NODE_OT_mute_toggle(wmOperatorType *ot)
VecBase< float, 2 > float2
const char * node_context_dir[]
std::optional< int > frame_identifier_to_highlight
std::unique_ptr< bNodeLinkDrag > linkdrag
Map< ComputeContextHash, std::unique_ptr< space_node::NestedTreePreviews > > tree_previews_per_context
std::shared_ptr< asset::AssetItemTree > assets_for_menu
wmOperatorType * ot
Definition wm_files.cc:4226