Blender V4.5
read.h
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1/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation
2 *
3 * SPDX-License-Identifier: Apache-2.0 */
4
5/* Functions to retrieving render passes for display or output. Reading from
6 * the raw render buffer and normalizing based on the number of samples,
7 * computing alpha, compositing shadow catchers, etc. */
8
9#pragma once
10
11#include "kernel/types.h"
12
13#include "util/color.h"
14
16
17/* --------------------------------------------------------------------
18 * Common utilities.
19 */
20
21/* The input buffer contains transparency = 1 - alpha, this converts it to
22 * alpha. Also clamp since alpha might end up outside of 0..1 due to Russian
23 * roulette. */
25{
26 return saturatef(1.0f - transparency);
27}
28
30 kfilm_convert,
31 const ccl_global float *ccl_restrict buffer)
32{
33 if (kfilm_convert->pass_sample_count == PASS_UNUSED) {
34 return kfilm_convert->scale;
35 }
36
37 if (kfilm_convert->pass_use_filter) {
38 const uint sample_count = *(
39 (const ccl_global uint *)(buffer + kfilm_convert->pass_sample_count));
40 return 1.0f / sample_count;
41 }
42
43 return 1.0f;
44}
45
47 kfilm_convert,
48 const ccl_global float *ccl_restrict buffer)
49{
50 if (kfilm_convert->pass_sample_count == PASS_UNUSED) {
51 return kfilm_convert->scale_exposure;
52 }
53
54 const float scale = film_get_scale(kfilm_convert, buffer);
55
56 if (kfilm_convert->pass_use_exposure) {
57 return scale * kfilm_convert->exposure;
58 }
59
60 return scale;
61}
62
64 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
65 const ccl_global float *ccl_restrict buffer,
66 ccl_private float *ccl_restrict scale,
67 ccl_private float *ccl_restrict scale_exposure)
68{
69 if (kfilm_convert->pass_sample_count == PASS_UNUSED) {
70 *scale = kfilm_convert->scale;
71 *scale_exposure = kfilm_convert->scale_exposure;
72 return true;
73 }
74
75 const uint sample_count = *(
76 (const ccl_global uint *)(buffer + kfilm_convert->pass_sample_count));
77 if (!sample_count) {
78 *scale = 0.0f;
79 *scale_exposure = 0.0f;
80 return false;
81 }
82
83 if (kfilm_convert->pass_use_filter) {
84 *scale = 1.0f / sample_count;
85 }
86 else {
87 *scale = 1.0f;
88 }
89
90 if (kfilm_convert->pass_use_exposure) {
91 *scale_exposure = *scale * kfilm_convert->exposure;
92 }
93 else {
94 *scale_exposure = *scale;
95 }
96
97 return true;
98}
99
100/* --------------------------------------------------------------------
101 * Float (scalar) passes.
102 */
103
105 kfilm_convert,
106 const ccl_global float *ccl_restrict buffer,
107 ccl_private float *ccl_restrict pixel)
108{
109 kernel_assert(kfilm_convert->num_components >= 1);
110 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
111
112 const float scale_exposure = film_get_scale_exposure(kfilm_convert, buffer);
113
114 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
115 const float f = *in;
116
117 pixel[0] = (f == 0.0f) ? 1e10f : f * scale_exposure;
118}
119
121 kfilm_convert,
122 const ccl_global float *ccl_restrict buffer,
123 ccl_private float *ccl_restrict pixel)
124{
125 kernel_assert(kfilm_convert->num_components >= 1);
126 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
127
128 const float scale_exposure = film_get_scale_exposure(kfilm_convert, buffer);
129
130 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
131 const float f = *in;
132
133 /* Note that we accumulate 1 - mist in the kernel to avoid having to
134 * track the mist values in the integrator state. */
135 pixel[0] = saturatef(1.0f - f * scale_exposure);
136}
137
139 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
140 const ccl_global float *ccl_restrict buffer,
141 ccl_private float *ccl_restrict pixel)
142{
143 /* TODO(sergey): Consider normalizing into the [0..1] range, so that it is possible to see
144 * meaningful value when adaptive sampler stopped rendering image way before the maximum
145 * number of samples was reached (for examples when number of samples is set to 0 in
146 * viewport). */
147
148 kernel_assert(kfilm_convert->num_components >= 1);
149 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
150
151 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
152 const float f = *in;
153
154 pixel[0] = __float_as_uint(f) * kfilm_convert->scale;
155}
156
158 kfilm_convert,
159 const ccl_global float *ccl_restrict buffer,
160 ccl_private float *ccl_restrict pixel)
161{
162 kernel_assert(kfilm_convert->num_components >= 1);
163 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
164
165 const float scale_exposure = film_get_scale_exposure(kfilm_convert, buffer);
166
167 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
168 const float f = *in;
169
170 pixel[0] = f * scale_exposure;
171}
172
173/* --------------------------------------------------------------------
174 * Float 3 passes.
175 */
176
178 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
179 const ccl_global float *ccl_restrict buffer,
180 ccl_private float *ccl_restrict pixel)
181{
182 kernel_assert(kfilm_convert->num_components >= 3);
183 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
184
185 /* Read light pass. */
186 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
187 float3 f = make_float3(in[0], in[1], in[2]);
188
189 /* Optionally add indirect light pass. */
190 if (kfilm_convert->pass_indirect != PASS_UNUSED) {
191 const ccl_global float *in_indirect = buffer + kfilm_convert->pass_indirect;
192 const float3 f_indirect = make_float3(in_indirect[0], in_indirect[1], in_indirect[2]);
193 f += f_indirect;
194 }
195
196 /* Optionally divide out color. */
197 if (kfilm_convert->pass_divide != PASS_UNUSED) {
198 const ccl_global float *in_divide = buffer + kfilm_convert->pass_divide;
199 const float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
200 f = safe_divide_even_color(f, f_divide);
201
202 /* Exposure only, sample scale cancels out. */
203 f *= kfilm_convert->exposure;
204 }
205 else {
206 /* Sample scale and exposure. */
207 f *= film_get_scale_exposure(kfilm_convert, buffer);
208 }
209
210 pixel[0] = f.x;
211 pixel[1] = f.y;
212 pixel[2] = f.z;
213
214 /* Optional alpha channel. */
215 if (kfilm_convert->num_components >= 4) {
216 if (kfilm_convert->pass_combined != PASS_UNUSED) {
217 float scale;
218 float scale_exposure;
219 film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
220
221 const ccl_global float *in_combined = buffer + kfilm_convert->pass_combined;
222 const float alpha = in_combined[3] * scale;
223 pixel[3] = film_transparency_to_alpha(alpha);
224 }
225 else {
226 pixel[3] = 1.0f;
227 }
228 }
229}
230
232 kfilm_convert,
233 const ccl_global float *ccl_restrict buffer,
234 ccl_private float *ccl_restrict pixel)
235{
236 kernel_assert(kfilm_convert->num_components >= 3);
237 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
238
239 const float scale_exposure = film_get_scale_exposure(kfilm_convert, buffer);
240
241 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
242
243 const float3 f = make_float3(in[0], in[1], in[2]) * scale_exposure;
244
245 pixel[0] = f.x;
246 pixel[1] = f.y;
247 pixel[2] = f.z;
248
249 /* Optional alpha channel. */
250 if (kfilm_convert->num_components >= 4) {
251 if (kfilm_convert->pass_combined != PASS_UNUSED) {
252 float scale;
253 float scale_exposure;
254 film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
255
256 const ccl_global float *in_combined = buffer + kfilm_convert->pass_combined;
257 const float alpha = in_combined[3] * scale;
258 pixel[3] = film_transparency_to_alpha(alpha);
259 }
260 else {
261 pixel[3] = 1.0f;
262 }
263 }
264}
265
266/* --------------------------------------------------------------------
267 * Float4 passes.
268 */
269
271 kfilm_convert,
272 const ccl_global float *ccl_restrict buffer,
273 ccl_private float *ccl_restrict pixel)
274{
275 kernel_assert(kfilm_convert->num_components == 4);
276 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
277 kernel_assert(kfilm_convert->pass_motion_weight != PASS_UNUSED);
278
279 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
280 const ccl_global float *in_weight = buffer + kfilm_convert->pass_motion_weight;
281
282 const float weight = in_weight[0];
283 const float weight_inv = (weight > 0.0f) ? 1.0f / weight : 0.0f;
284
285 const float4 motion = make_float4(in[0], in[1], in[2], in[3]) * weight_inv;
286
287 pixel[0] = motion.x;
288 pixel[1] = motion.y;
289 pixel[2] = motion.z;
290 pixel[3] = motion.w;
291}
292
294 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
295 const ccl_global float *ccl_restrict buffer,
296 ccl_private float *ccl_restrict pixel)
297{
298 kernel_assert(kfilm_convert->num_components == 4);
299 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
300
301 const float scale = film_get_scale(kfilm_convert, buffer);
302
303 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
304
305 const float4 f = make_float4(in[0], in[1], in[2], in[3]);
306
307 /* x and z contain integer IDs, don't rescale them.
308 * y and w contain matte weights, they get scaled. */
309 pixel[0] = f.x;
310 pixel[1] = f.y * scale;
311 pixel[2] = f.z;
312 pixel[3] = f.w * scale;
313}
314
316 kfilm_convert,
317 const ccl_global float *ccl_restrict buffer,
318 ccl_private float *ccl_restrict pixel)
319{
320 kernel_assert(kfilm_convert->num_components == 4);
321 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
322
323 float scale;
324 float scale_exposure;
325 film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
326
327 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
328
329 const float3 color = make_float3(in[0], in[1], in[2]) * scale_exposure;
330 const float alpha = in[3] * scale;
331
332 pixel[0] = color.x;
333 pixel[1] = color.y;
334 pixel[2] = color.z;
335 pixel[3] = alpha;
336}
337
339 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
340 const ccl_global float *ccl_restrict buffer,
341 ccl_private float *ccl_restrict pixel)
342{
343 kernel_assert(kfilm_convert->num_components == 4);
344
345 /* 3rd channel contains transparency = 1 - alpha for the combined pass. */
346
347 kernel_assert(kfilm_convert->num_components == 4);
348 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
349
350 float scale;
351 float scale_exposure;
352 if (!film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure)) {
353 pixel[0] = 0.0f;
354 pixel[1] = 0.0f;
355 pixel[2] = 0.0f;
356 pixel[3] = 0.0f;
357 return;
358 }
359
360 const ccl_global float *in = buffer + kfilm_convert->pass_offset;
361
362 const float3 color = make_float3(in[0], in[1], in[2]) * scale_exposure;
363 const float alpha = in[3] * scale;
364
365 pixel[0] = color.x;
366 pixel[1] = color.y;
367 pixel[2] = color.z;
368 pixel[3] = film_transparency_to_alpha(alpha);
369}
370
371/* --------------------------------------------------------------------
372 * Shadow catcher.
373 */
374
376 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
377 const ccl_global float *ccl_restrict buffer)
378{
379 kernel_assert(kfilm_convert->pass_shadow_catcher != PASS_UNUSED);
380
381 float scale;
382 float scale_exposure;
383 film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure);
384
385 const ccl_global float *in_catcher = buffer + kfilm_convert->pass_shadow_catcher;
386
387 const float3 pixel = make_float3(in_catcher[0], in_catcher[1], in_catcher[2]) * scale_exposure;
388
389 return pixel;
390}
391
393{
394 float x;
395 float y;
396 float z;
397
398 x = (b.x != 0.0f) ? a.x / b.x : 1.0f;
399 y = (b.y != 0.0f) ? a.y / b.y : 1.0f;
400 z = (b.z != 0.0f) ? a.z / b.z : 1.0f;
401
402 return make_float3(x, y, z);
403}
404
407 const ccl_global float *ccl_restrict buffer)
408{
409 /* For the shadow catcher pass we divide combined pass by the shadow catcher.
410 * Note that denoised shadow catcher pass contains value which only needs ot be scaled (but not
411 * to be calculated as division). */
412
413 if (kfilm_convert->is_denoised) {
414 return film_calculate_shadow_catcher_denoised(kfilm_convert, buffer);
415 }
416
417 kernel_assert(kfilm_convert->pass_shadow_catcher_sample_count != PASS_UNUSED);
418
419 /* If there is no shadow catcher object in this pixel, there is no modification of the light
420 * needed, so return one. */
421 const ccl_global float *in_catcher_sample_count =
422 buffer + kfilm_convert->pass_shadow_catcher_sample_count;
423 const float num_samples = in_catcher_sample_count[0];
424 if (num_samples == 0.0f) {
425 return one_float3();
426 }
427
428 kernel_assert(kfilm_convert->pass_shadow_catcher != PASS_UNUSED);
429 const ccl_global float *in_catcher = buffer + kfilm_convert->pass_shadow_catcher;
430
431 /* NOTE: It is possible that the Shadow Catcher pass is requested as an output without actual
432 * shadow catcher objects in the scene. In this case there will be no auxiliary passes required
433 * for the decision (to save up memory). So delay the asserts to this point so that the number of
434 * samples check handles such configuration. */
435 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
436 kernel_assert(kfilm_convert->pass_combined != PASS_UNUSED);
437 kernel_assert(kfilm_convert->pass_shadow_catcher_matte != PASS_UNUSED);
438
439 const ccl_global float *in_combined = buffer + kfilm_convert->pass_combined;
440 const ccl_global float *in_matte = buffer + kfilm_convert->pass_shadow_catcher_matte;
441
442 /* No scaling needed. The integration works in way that number of samples in the combined and
443 * shadow catcher passes are the same, and exposure is canceled during the division. */
444 const float3 color_catcher = make_float3(in_catcher[0], in_catcher[1], in_catcher[2]);
445 const float3 color_combined = make_float3(in_combined[0], in_combined[1], in_combined[2]);
446 const float3 color_matte = make_float3(in_matte[0], in_matte[1], in_matte[2]);
447
448 /* Need to ignore contribution of the matte object when doing division (otherwise there will be
449 * artifacts caused by anti-aliasing). Since combined pass is used for adaptive sampling and need
450 * to contain matte objects, we subtract matte objects contribution here. This is the same as if
451 * the matte objects were not accumulated to the combined pass. */
452 const float3 combined_no_matte = color_combined - color_matte;
453
454 const float3 shadow_catcher = safe_divide_shadow_catcher(combined_no_matte, color_catcher);
455
456 const float scale = film_get_scale(kfilm_convert, buffer);
457 const float transparency = in_combined[3] * scale;
458 const float alpha = film_transparency_to_alpha(transparency);
459
460 /* Alpha-over on white using transparency of the combined pass. This allows to eliminate
461 * artifacts which are happening on an edge of a shadow catcher when using transparent film.
462 * Note that we treat shadow catcher as straight alpha here because alpha got canceled out
463 * during the division. */
464 const float3 pixel = (1.0f - alpha) * one_float3() + alpha * shadow_catcher;
465
466 return pixel;
467}
468
470 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
471 const ccl_global float *ccl_restrict buffer)
472{
473 /* The approximation of the shadow is 1 - average(shadow_catcher_pass). A better approximation
474 * is possible.
475 *
476 * The matte is alpha-overed onto the shadow (which is kind of alpha-overing shadow onto footage,
477 * and then alpha-overing synthetic objects on top). */
478
479 kernel_assert(kfilm_convert->pass_offset != PASS_UNUSED);
480 kernel_assert(kfilm_convert->pass_shadow_catcher != PASS_UNUSED);
481 kernel_assert(kfilm_convert->pass_shadow_catcher_matte != PASS_UNUSED);
482
483 float scale;
484 float scale_exposure;
485 if (!film_get_scale_and_scale_exposure(kfilm_convert, buffer, &scale, &scale_exposure)) {
486 return zero_float4();
487 }
488
489 const ccl_global float *in_matte = buffer + kfilm_convert->pass_shadow_catcher_matte;
490
491 const float3 shadow_catcher = film_calculate_shadow_catcher(kfilm_convert, buffer);
492 const float3 color_matte = make_float3(in_matte[0], in_matte[1], in_matte[2]) * scale_exposure;
493
494 const float transparency = in_matte[3] * scale;
495 const float alpha = saturatef(1.0f - transparency);
496
497 const float alpha_matte = (1.0f - alpha) * (1.0f - saturatef(average(shadow_catcher))) + alpha;
498
499 if (kfilm_convert->use_approximate_shadow_catcher_background) {
500 kernel_assert(kfilm_convert->pass_background != PASS_UNUSED);
501
502 const ccl_global float *in_background = buffer + kfilm_convert->pass_background;
503 const float3 color_background = make_float3(
504 in_background[0], in_background[1], in_background[2]) *
505 scale_exposure;
506 const float3 alpha_over = color_matte + color_background * (1.0f - alpha_matte);
507 return make_float4(alpha_over, 1.0f);
508 }
509
510 return make_float4(color_matte, alpha_matte);
511}
512
514 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
515 const ccl_global float *ccl_restrict buffer,
516 ccl_private float *ccl_restrict pixel)
517{
518 kernel_assert(kfilm_convert->num_components >= 3);
519
520 const float3 pixel_value = film_calculate_shadow_catcher(kfilm_convert, buffer);
521
522 pixel[0] = pixel_value.x;
523 pixel[1] = pixel_value.y;
524 pixel[2] = pixel_value.z;
525}
526
528 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
529 const ccl_global float *ccl_restrict buffer,
530 ccl_private float *ccl_restrict pixel)
531{
532 kernel_assert(kfilm_convert->num_components == 3 || kfilm_convert->num_components == 4);
533
534 const float4 pixel_value = film_calculate_shadow_catcher_matte_with_shadow(kfilm_convert,
535 buffer);
536
537 pixel[0] = pixel_value.x;
538 pixel[1] = pixel_value.y;
539 pixel[2] = pixel_value.z;
540 if (kfilm_convert->num_components == 4) {
541 pixel[3] = pixel_value.w;
542 }
543}
544
545/* --------------------------------------------------------------------
546 * Compositing and overlays.
547 */
548
550 const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert,
551 const ccl_global float *ccl_restrict buffer,
552 ccl_private float *ccl_restrict pixel)
553{
554 if (kfilm_convert->show_active_pixels && kfilm_convert->pass_adaptive_aux_buffer != PASS_UNUSED)
555 {
556 if (buffer[kfilm_convert->pass_adaptive_aux_buffer + 3] == 0.0f) {
557 const float3 active_rgb = make_float3(1.0f, 0.0f, 0.0f);
558 const float3 mix_rgb = interp(make_float3(pixel[0], pixel[1], pixel[2]), active_rgb, 0.5f);
559 pixel[0] = mix_rgb.x;
560 pixel[1] = mix_rgb.y;
561 pixel[2] = mix_rgb.z;
562 }
563 }
564}
565
unsigned int uint
SIMD_FORCE_INLINE const btScalar & z() const
Return the z value.
Definition btQuadWord.h:117
ccl_device_inline float3 safe_divide_even_color(const float3 a, const float3 b)
Definition color.h:399
#define kernel_assert(cond)
#define PASS_UNUSED
#define ccl_restrict
#define ccl_device_forceinline
#define ccl_private
#define ccl_device_inline
#define ccl_global
#define CCL_NAMESPACE_END
ccl_device_forceinline float4 make_float4(const float x, const float y, const float z, const float w)
#define saturatef(x)
ccl_device_forceinline float3 make_float3(const float x, const float y, const float z)
#define __float_as_uint(x)
VecBase< float, 4 > float4
#define in
ccl_device_inline float interp(const float a, const float b, const float t)
Definition math_base.h:502
ccl_device_inline float average(const float2 a)
ccl_device_inline float3 one_float3()
Definition math_float3.h:24
CCL_NAMESPACE_BEGIN ccl_device_inline float4 zero_float4()
Definition math_float4.h:13
ccl_device_inline float3 film_calculate_shadow_catcher(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer)
Definition read.h:406
ccl_device_inline void film_get_pass_pixel_sample_count(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:138
ccl_device_inline void film_get_pass_pixel_depth(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:104
ccl_device_inline void film_get_pass_pixel_light_path(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:177
ccl_device_inline void film_get_pass_pixel_cryptomatte(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:293
ccl_device_inline float4 film_calculate_shadow_catcher_matte_with_shadow(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer)
Definition read.h:469
ccl_device_inline void film_get_pass_pixel_shadow_catcher(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:513
ccl_device_inline void film_get_pass_pixel_mist(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:120
ccl_device_inline void film_get_pass_pixel_float3(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:231
ccl_device_inline bool film_get_scale_and_scale_exposure(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict scale, ccl_private float *ccl_restrict scale_exposure)
Definition read.h:63
ccl_device_inline void film_get_pass_pixel_float(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:157
CCL_NAMESPACE_BEGIN ccl_device_forceinline float film_transparency_to_alpha(const float transparency)
Definition read.h:24
ccl_device_inline void film_get_pass_pixel_shadow_catcher_matte_with_shadow(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:527
ccl_device_inline void film_get_pass_pixel_motion(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:270
ccl_device_inline float3 film_calculate_shadow_catcher_denoised(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer)
Definition read.h:375
ccl_device_inline float3 safe_divide_shadow_catcher(const float3 a, const float3 b)
Definition read.h:392
ccl_device_inline float film_get_scale(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer)
Definition read.h:29
ccl_device_inline void film_get_pass_pixel_float4(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:315
ccl_device_inline void film_apply_pass_pixel_overlays_rgba(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:549
ccl_device_inline void film_get_pass_pixel_combined(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer, ccl_private float *ccl_restrict pixel)
Definition read.h:338
ccl_device_inline float film_get_scale_exposure(const ccl_global KernelFilmConvert *ccl_restrict kfilm_convert, const ccl_global float *ccl_restrict buffer)
Definition read.h:46
float z
Definition sky_float3.h:27
float y
Definition sky_float3.h:27
float x
Definition sky_float3.h:27