Blender V4.5
eevee_ambient_occlusion_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#ifdef GPU_SHADER
6# pragma once
7# include "gpu_glsl_cpp_stubs.hh"
8
9# include "draw_view_info.hh"
10# include "eevee_common_info.hh"
11
12# define HORIZON_OCCLUSION
13#endif
14
15#include "eevee_defines.hh"
17
18GPU_SHADER_CREATE_INFO(eevee_ambient_occlusion_pass)
19DEFINE("HORIZON_OCCLUSION")
20COMPUTE_SOURCE("eevee_ambient_occlusion_pass_comp.glsl")
22IMAGE(0, GPU_RGBA16F, read, image2DArray, in_normal_img)
23PUSH_CONSTANT(int, in_normal_img_layer_index)
24IMAGE(1, GPU_R16F, write, image2DArray, out_ao_img)
25PUSH_CONSTANT(int, out_ao_img_layer_index)
26SPECIALIZATION_CONSTANT(int, ao_slice_count, 2)
27SPECIALIZATION_CONSTANT(int, ao_step_count, 8)
28ADDITIONAL_INFO(draw_view)
29ADDITIONAL_INFO(eevee_shared)
30ADDITIONAL_INFO(eevee_hiz_data)
31ADDITIONAL_INFO(eevee_sampling_data)
32ADDITIONAL_INFO(eevee_utility_texture)
33ADDITIONAL_INFO(eevee_global_ubo)
@ GPU_R16F
@ GPU_RGBA16F
#define AMBIENT_OCCLUSION_PASS_TILE_SIZE
ImageBase< float, 2, true > image2DArray
#define SPECIALIZATION_CONSTANT(type, name, default_value)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define DEFINE(name)
#define GPU_SHADER_CREATE_INFO(_info)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define GPU_SHADER_CREATE_END()
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
read