Blender V4.5
gpu_shader_text_info.hh
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1/* SPDX-FileCopyrightText: 2022-2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_glsl_cpp_stubs.hh"
12
13# include "GPU_shader_shared.hh"
15#endif
16
18
20FLAT(float4, color_flat)
21NO_PERSPECTIVE(float2, texCoord_interp)
22FLAT(int, glyph_offset)
23FLAT(uint, glyph_flags)
24FLAT(int2, glyph_dim)
26
27GPU_SHADER_CREATE_INFO(gpu_shader_text)
30VERTEX_IN(2, int2, glyph_size)
31VERTEX_IN(3, int, offset)
32VERTEX_IN(4, uint, flags)
33VERTEX_OUT(text_iface)
34FRAGMENT_OUT(0, float4, fragColor)
35PUSH_CONSTANT(float4x4, ModelViewProjectionMatrix)
36PUSH_CONSTANT(int, glyph_tex_width_mask)
37PUSH_CONSTANT(int, glyph_tex_width_shift)
38SAMPLER_FREQ(0, sampler2D, glyph, PASS)
39VERTEX_SOURCE("gpu_shader_text_vert.glsl")
40FRAGMENT_SOURCE("gpu_shader_text_frag.glsl")
41ADDITIONAL_INFO(gpu_srgb_to_framebuffer_space) DO_STATIC_COMPILATION() GPU_SHADER_CREATE_END()
unsigned int uint
uint pos
uint col
VecBase< float, 4 > float4
MatBase< 4, 4 > float4x4
SamplerBase< float, 2 > sampler2D
#define VERTEX_OUT(stage_interface)
#define GPU_SHADER_INTERFACE_END()
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define FLAT(type, name)
#define FRAGMENT_OUT(slot, type, name)
#define SAMPLER_FREQ(slot, type, name, freq)
#define NO_PERSPECTIVE(type, name)
#define GPU_SHADER_INTERFACE_INFO(_interface)
#define GPU_SHADER_CREATE_INFO(_info)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define GPU_SHADER_CREATE_END()
#define DO_STATIC_COMPILATION()