Blender V4.5
sepcomb_hsv.h File Reference
#include "kernel/svm/util.h"
#include "util/color.h"

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint hue_in, const uint saturation_in, const uint value_in, int offset)
ccl_device_noinline int svm_node_separate_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint color_in, const uint hue_out, const uint saturation_out, int offset)

Function Documentation

◆ svm_node_combine_hsv()

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
const uint hue_in,
const uint saturation_in,
const uint value_in,
int offset )

◆ svm_node_separate_hsv()

ccl_device_noinline int svm_node_separate_hsv ( KernelGlobals kg,
ccl_private ShaderData * sd,
ccl_private float * stack,
const uint color_in,
const uint hue_out,
const uint saturation_out,
int offset )