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Blender V4.5
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Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline int | svm_node_combine_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint hue_in, const uint saturation_in, const uint value_in, int offset) |
| ccl_device_noinline int | svm_node_separate_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const uint color_in, const uint hue_out, const uint saturation_out, int offset) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| const uint | hue_in, | ||
| const uint | saturation_in, | ||
| const uint | value_in, | ||
| int | offset ) |
Definition at line 13 of file sepcomb_hsv.h.
References ccl_device_noinline, ccl_private, hsv_to_rgb(), make_float3(), read_node(), stack_load_float(), stack_store_float3(), stack_valid(), and uint4::y.
Referenced by svm_eval_nodes().
| ccl_device_noinline int svm_node_separate_hsv | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| const uint | color_in, | ||
| const uint | hue_out, | ||
| const uint | saturation_out, | ||
| int | offset ) |
Definition at line 37 of file sepcomb_hsv.h.
References ccl_device_noinline, ccl_private, read_node(), rgb_to_hsv(), stack_load_float3(), stack_store_float(), stack_valid(), float3::x, float3::y, uint4::y, and float3::z.
Referenced by svm_eval_nodes().