Blender V4.5
node_geo_separate_bundle.cc File Reference
#include "node_geometry_util.hh"
#include "NOD_geo_bundle.hh"
#include "NOD_socket_items_blend.hh"
#include "NOD_socket_items_ops.hh"
#include "NOD_socket_items_ui.hh"
#include "BLO_read_write.hh"
#include "NOD_geometry_nodes_bundle.hh"
#include "UI_interface.hh"
#include <fmt/format.h>

Go to the source code of this file.

Namespaces

namespace  blender
namespace  blender::nodes
namespace  blender::nodes::node_geo_separate_bundle_cc

Functions

 blender::nodes::node_geo_separate_bundle_cc::NODE_STORAGE_FUNCS (NodeGeometrySeparateBundle)
static void blender::nodes::node_geo_separate_bundle_cc::node_declare (NodeDeclarationBuilder &b)
static void blender::nodes::node_geo_separate_bundle_cc::node_init (bNodeTree *, bNode *node)
static void blender::nodes::node_geo_separate_bundle_cc::node_copy_storage (bNodeTree *, bNode *dst_node, const bNode *src_node)
static void blender::nodes::node_geo_separate_bundle_cc::node_free_storage (bNode *node)
static bool blender::nodes::node_geo_separate_bundle_cc::node_insert_link (bNodeTree *tree, bNode *node, bNodeLink *link)
static void blender::nodes::node_geo_separate_bundle_cc::node_layout_ex (uiLayout *layout, bContext *C, PointerRNA *node_ptr)
static void blender::nodes::node_geo_separate_bundle_cc::node_operators ()
static void blender::nodes::node_geo_separate_bundle_cc::node_geo_exec (GeoNodeExecParams params)
static void blender::nodes::node_geo_separate_bundle_cc::node_blend_write (const bNodeTree &, const bNode &node, BlendWriter &writer)
static void blender::nodes::node_geo_separate_bundle_cc::node_blend_read (bNodeTree &, bNode &node, BlendDataReader &reader)
static void blender::nodes::node_geo_separate_bundle_cc::node_register ()