15# define HAIR_PHASE_SUBDIV
SamplerBase< uint, 1 > usamplerBuffer
VecBase< float, 4 > float4
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define GPU_SHADER_CREATE_INFO(_info)
#define LOCAL_GROUP_SIZE(...)
#define GPU_SHADER_CREATE_END()
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()