Blender V4.5
draw_hair_refine_info.hh
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1/* SPDX-FileCopyrightText: 2022 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#ifdef GPU_SHADER
10# pragma once
11# include "gpu_glsl_cpp_stubs.hh"
12
14
15# define HAIR_PHASE_SUBDIV
16# define HAIR_SHADER
17# define DRW_HAIR_INFO
18#endif
19
21
22GPU_SHADER_CREATE_INFO(draw_hair_refine_compute)
24STORAGE_BUF(0, write, float4, posTime[])
25/* Per strands data. */
26SAMPLER(1, usamplerBuffer, hairStrandBuffer)
27SAMPLER(2, usamplerBuffer, hairStrandSegBuffer)
28COMPUTE_SOURCE("draw_hair_refine_comp.glsl")
29DEFINE("HAIR_PHASE_SUBDIV")
30ADDITIONAL_INFO(draw_hair)
SamplerBase< uint, 1 > usamplerBuffer
VecBase< float, 4 > float4
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define DEFINE(name)
#define STORAGE_BUF(slot, qualifiers, type_name, name)
#define GPU_SHADER_CREATE_INFO(_info)
#define LOCAL_GROUP_SIZE(...)
#define GPU_SHADER_CREATE_END()
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()