Blender V4.5
blender::eevee::ShadowSceneData Struct Reference

#include <eevee_shader_shared.hh>

Public Attributes

int ray_count
int step_count
float film_pixel_radius
bool32_t use_jitter

Detailed Description

Definition at line 1632 of file eevee_shader_shared.hh.

Member Data Documentation

◆ film_pixel_radius

float blender::eevee::ShadowSceneData::film_pixel_radius

Definition at line 1638 of file eevee_shader_shared.hh.

◆ ray_count

int blender::eevee::ShadowSceneData::ray_count

Definition at line 1634 of file eevee_shader_shared.hh.

Referenced by blender::eevee::DeferredLayer::end_sync().

◆ step_count

int blender::eevee::ShadowSceneData::step_count

Definition at line 1636 of file eevee_shader_shared.hh.

Referenced by blender::eevee::DeferredLayer::end_sync().

◆ use_jitter

bool32_t blender::eevee::ShadowSceneData::use_jitter

Definition at line 1640 of file eevee_shader_shared.hh.

Referenced by blender::eevee::Light::sync().


The documentation for this struct was generated from the following file: