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Blender V4.5
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#include "util/profiling.h"Go to the source code of this file.
Macros | |
| #define | PROFILING_INIT(kg, event) |
| #define | PROFILING_EVENT(event) |
| #define | PROFILING_INIT_FOR_SHADER(kg, event) |
| #define | PROFILING_SHADER(object, shader) |
| #define PROFILING_EVENT | ( | event | ) |
Definition at line 16 of file profiler.h.
Referenced by integrate_surface(), integrator_eval_background_shader(), and light_sample_shader_eval().
| #define PROFILING_INIT | ( | kg, | |
| event ) |
Definition at line 14 of file profiler.h.
Referenced by integrator_init_from_bake(), integrator_init_from_camera(), integrator_intersect_closest(), integrator_intersect_dedicated_light(), integrator_intersect_shadow(), integrator_intersect_subsurface(), integrator_shade_background(), integrator_shade_dedicated_light(), integrator_shade_light(), integrator_shade_shadow(), integrator_shade_volume(), and integrator_volume_stack_update_for_subsurface().
| #define PROFILING_INIT_FOR_SHADER | ( | kg, | |
| event ) |
Definition at line 17 of file profiler.h.
Referenced by integrate_surface(), integrator_eval_background_shader(), and light_sample_shader_eval().
| #define PROFILING_SHADER | ( | object, | |
| shader ) |
Definition at line 19 of file profiler.h.
Referenced by integrate_surface(), integrator_eval_background_shader(), and light_sample_shader_eval().