Blender V4.5
BlenderFallbackDisplayShader Class Reference

#include <display_driver.h>

Inherits BlenderDisplayShader.

Public Member Functions

 ~BlenderFallbackDisplayShader () override
GPUShader * bind (const int width, const int height) override
void unbind () override
Public Member Functions inherited from BlenderDisplayShader
 BlenderDisplayShader ()=default
virtual ~BlenderDisplayShader ()=default
virtual int get_position_attrib_location ()
virtual int get_tex_coord_attrib_location ()

Protected Member Functions

GPUShader * get_shader_program () override
void create_shader_if_needed ()
void destroy_shader ()

Protected Attributes

GPUShader * shader_program_ = nullptr
int image_texture_location_ = -1
int fullscreen_location_ = -1
bool shader_compile_attempted_ = false
Protected Attributes inherited from BlenderDisplayShader
int position_attribute_location_ = -1
int tex_coord_attribute_location_ = -1

Additional Inherited Members

Static Public Member Functions inherited from BlenderDisplayShader
static unique_ptr< BlenderDisplayShadercreate (BL::RenderEngine &b_engine, BL::Scene &b_scene)
Static Public Attributes inherited from BlenderDisplayShader
static constexpr const char * position_attribute_name = "pos"
static constexpr const char * tex_coord_attribute_name = "texCoord"

Detailed Description

Definition at line 53 of file blender/display_driver.h.

Constructor & Destructor Documentation

◆ ~BlenderFallbackDisplayShader()

BlenderFallbackDisplayShader::~BlenderFallbackDisplayShader ( )
override

Definition at line 67 of file blender/display_driver.cpp.

References destroy_shader().

Member Function Documentation

◆ bind()

GPUShader * BlenderFallbackDisplayShader::bind ( const int width,
const int height )
overridevirtual

◆ create_shader_if_needed()

void BlenderFallbackDisplayShader::create_shader_if_needed ( )
protected

◆ destroy_shader()

void BlenderFallbackDisplayShader::destroy_shader ( )
protected

◆ get_shader_program()

GPUShader * BlenderFallbackDisplayShader::get_shader_program ( )
overrideprotectedvirtual

Implements BlenderDisplayShader.

Definition at line 96 of file blender/display_driver.cpp.

References shader_program_.

◆ unbind()

void BlenderFallbackDisplayShader::unbind ( )
overridevirtual

Implements BlenderDisplayShader.

Definition at line 91 of file blender/display_driver.cpp.

References GPU_shader_unbind().

Member Data Documentation

◆ fullscreen_location_

int BlenderFallbackDisplayShader::fullscreen_location_ = -1
protected

Definition at line 68 of file blender/display_driver.h.

Referenced by bind(), and create_shader_if_needed().

◆ image_texture_location_

int BlenderFallbackDisplayShader::image_texture_location_ = -1
protected

Definition at line 67 of file blender/display_driver.h.

Referenced by bind(), and create_shader_if_needed().

◆ shader_compile_attempted_

bool BlenderFallbackDisplayShader::shader_compile_attempted_ = false
protected

Definition at line 72 of file blender/display_driver.h.

Referenced by create_shader_if_needed().

◆ shader_program_

GPUShader* BlenderFallbackDisplayShader::shader_program_ = nullptr
protected

The documentation for this class was generated from the following files: