#include <eevee_world.hh>
Definition at line 55 of file eevee_world.hh.
◆ World()
| blender::eevee::World::World |
( |
Instance & | inst | ) |
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inline |
◆ ~World()
◆ has_volume()
| bool blender::eevee::World::has_volume |
( |
| ) |
const |
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inline |
◆ has_volume_absorption()
| bool blender::eevee::World::has_volume_absorption |
( |
| ) |
const |
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inline |
◆ has_volume_scatter()
| bool blender::eevee::World::has_volume_scatter |
( |
| ) |
const |
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inline |
◆ is_ready()
| bool blender::eevee::World::is_ready |
( |
| ) |
const |
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inline |
◆ sun_angle()
◆ sun_shadow_filter_radius()
◆ sun_shadow_jitter_overblur()
◆ sun_shadow_max_resolution()
| float blender::eevee::World::sun_shadow_max_resolution |
( |
| ) |
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inline |
◆ sun_threshold()
◆ sync()
Definition at line 98 of file eevee_world.cc.
References blender::assign_if_different(), DEG_get_original(), GPU_MAT_FAILED, GPU_MAT_QUEUED, GPU_material_status(), blender::eevee::MAT_PIPE_DEFERRED, World::nodetree, blender::eevee::BaseHandle::recalc, SCE_LAY_SKY, World::use_nodes, and World().
◆ use_sun_shadow()
| bool blender::eevee::World::use_sun_shadow |
( |
| ) |
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inline |
◆ use_sun_shadow_jitter()
| bool blender::eevee::World::use_sun_shadow_jitter |
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| ) |
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inline |
◆ sunlight
The documentation for this class was generated from the following files: