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Mmg
Simplicial remeshers (mesh adaptation, isovalue discretization, lagrangian movement)
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#include <assert.h>#include <stdio.h>#include <stdlib.h>#include <signal.h>#include <string.h>#include <ctype.h>#include <math.h>#include <float.h>#include "mmg/mmgs/libmmgs.h"
Go to the source code of this file.
Macros | |
| #define | MAX0(a, b) |
| #define | MAX3(a, b, c) |
Functions | |
| int | main (int argc, char *argv[]) |
| #define MAX0 | ( | a, | |
| b ) |
| #define MAX3 | ( | a, | |
| b, | |||
| c ) |
| int main | ( | int | argc, |
| char * | argv[] ) |
---------------------------— STEP I -----------------------—
1) Initialisation of mesh and sol structures
2) Build mesh in MMG5 format
Two solutions: just use the MMGS_loadMesh function that will read a .mesh(b) file formatted or manually set your mesh using the MMGS_Set* functions
Manually set of the mesh
a) give the size of the mesh: 12 vertices, 20 triangles, 0 edges
b) give the vertices: for each vertex, give the coordinates, the reference and the position in mesh of the vertex
d) give the triangles (not mandatory): for each triangle, give the vertices index, the reference and the position of the triangle
3) Build sol in MMG5 format
Two solutions: just use the MMGS_loadSol function that will read a .sol(b) file formatted or manually set your sol using the MMGS_Set* functions
Manually set of the sol
a) give info for the sol structure: sol applied on vertex entities, number of vertices=12, the sol is scalar
b) give solutions values and positions
4) (not mandatory): check if the number of given entities match with mesh size
---------------------------— STEP II -----------------------—
remesh function
---------------------------— STEP III -----------------------—
get results
Two solutions: just use the MMGS_saveMesh/MMGS_saveSol functions that will write .mesh(b)/.sol formatted files or manually get your mesh/sol using the MMGS_getMesh/MMGS_getSol functions
1) Manually get the mesh
a) get the size of the mesh: vertices, tetra, triangles, edges
b) Vertex recovering
d) Triangles recovering
e) Edges recovering
2) Manually get the solution
a) get the size of the sol: type of entity (SolAtVertices,...), number of sol, type of solution (scalar, tensor...)
b) Vertex recovering
3) Free the MMGS structures
Definition at line 53 of file main.c.
