#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define FRAGMENT_SOURCE(filename)
#define ADDITIONAL_INFO(info_name)
#define FRAGMENT_OUT(slot, type, name)
#define VERTEX_SOURCE(filename)
#define VERTEX_IN(slot, type, name)
#define OVERLAY_INFO_VARIATIONS_MODELMAT(name, base_info)