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Blender V5.0
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#include "util/defines.h"Go to the source code of this file.
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| CCL_NAMESPACE_BEGIN ccl_device_forceinline bool | projection_inverse_impl (ccl_private float R[4][4], ccl_private float M[4][4]) |
| CCL_NAMESPACE_BEGIN ccl_device_forceinline bool projection_inverse_impl | ( | ccl_private float | R[4][4], |
| ccl_private float | M[4][4] ) |
Definition at line 11 of file projection_inverse.h.
References ccl_device_forceinline, ccl_private, i, M, R, and UNLIKELY.
Referenced by projection_inverse().