Blender V5.0
blender::io::usd::WorldToDomeLight Struct Reference

#include <usd_private.hh>

Public Attributes

Imageimage = nullptr
ImageUseriuser = nullptr
pxr::GfMatrix4d transform = pxr::GfMatrix4d(1.0)
bool mult_found = false
float color_mult [4] {}
bool color_found = false
float intensity = 0.0f
float color [4] {}

Detailed Description

Result from converting world shader nodes to dome light parameters.

Definition at line 32 of file usd_private.hh.

Member Data Documentation

◆ color

float blender::io::usd::WorldToDomeLight::color[4] {}

◆ color_found

bool blender::io::usd::WorldToDomeLight::color_found = false

◆ color_mult

float blender::io::usd::WorldToDomeLight::color_mult[4] {}

◆ image

Image* blender::io::usd::WorldToDomeLight::image = nullptr

◆ intensity

float blender::io::usd::WorldToDomeLight::intensity = 0.0f

◆ iuser

ImageUser* blender::io::usd::WorldToDomeLight::iuser = nullptr

◆ mult_found

bool blender::io::usd::WorldToDomeLight::mult_found = false

◆ transform

pxr::GfMatrix4d blender::io::usd::WorldToDomeLight::transform = pxr::GfMatrix4d(1.0)

The documentation for this struct was generated from the following file: