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Blender V5.0
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#include <usd_private.hh>
Public Attributes | |
| Image * | image = nullptr |
| ImageUser * | iuser = nullptr |
| pxr::GfMatrix4d | transform = pxr::GfMatrix4d(1.0) |
| bool | mult_found = false |
| float | color_mult [4] {} |
| bool | color_found = false |
| float | intensity = 0.0f |
| float | color [4] {} |
Result from converting world shader nodes to dome light parameters.
Definition at line 32 of file usd_private.hh.
| float blender::io::usd::WorldToDomeLight::color[4] {} |
Definition at line 45 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
| bool blender::io::usd::WorldToDomeLight::color_found = false |
Definition at line 43 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
| float blender::io::usd::WorldToDomeLight::color_mult[4] {} |
Definition at line 40 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
Definition at line 34 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
| float blender::io::usd::WorldToDomeLight::intensity = 0.0f |
Definition at line 44 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
Definition at line 35 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), and blender::io::usd::node_search().
| bool blender::io::usd::WorldToDomeLight::mult_found = false |
Definition at line 39 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().
| pxr::GfMatrix4d blender::io::usd::WorldToDomeLight::transform = pxr::GfMatrix4d(1.0) |
Definition at line 36 of file usd_private.hh.
Referenced by blender::io::hydra::WorldData::init(), blender::io::usd::node_search(), and blender::io::usd::world_material_to_dome_light().