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Blender V5.0
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This is the complete list of members for blender::gpu::GLShader, including all inherited members.
| bind(const shader::SpecializationConstants *constants_state) override | blender::gpu::GLShader | virtual |
| compute_layout_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| compute_shader_from_glsl(MutableSpan< StringRefNull > sources) override | blender::gpu::GLShader | virtual |
| constants | blender::gpu::Shader | |
| constants_declare(const shader::SpecializationConstants &constants_state) const | blender::gpu::GLShader | |
| defines_declare(const shader::ShaderCreateInfo &info) const | blender::gpu::Shader | |
| finalize(const shader::ShaderCreateInfo *info=nullptr) override | blender::gpu::GLShader | virtual |
| fragment_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| fragment_output_bits | blender::gpu::Shader | |
| fragment_shader_from_glsl(MutableSpan< StringRefNull > sources) override | blender::gpu::GLShader | virtual |
| geometry_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| geometry_layout_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| geometry_shader_from_glsl(MutableSpan< StringRefNull > sources) override | blender::gpu::GLShader | virtual |
| get_sources() | blender::gpu::GLShader | |
| GLShader(const char *name) | blender::gpu::GLShader | |
| GLShaderCompiler class | blender::gpu::GLShader | friend |
| GLSubprocessShaderCompiler class | blender::gpu::GLShader | friend |
| init(const shader::ShaderCreateInfo &info, bool is_batch_compilation) override | blender::gpu::GLShader | virtual |
| interface | blender::gpu::Shader | |
| is_compute() const | blender::gpu::GLShader | inline |
| is_polyline | blender::gpu::Shader | |
| name | blender::gpu::Shader | protected |
| name_get() const | blender::gpu::Shader | inline |
| parent_get() const | blender::gpu::Shader | inline |
| parent_set(Shader *parent) | blender::gpu::Shader | inline |
| parent_shader_ | blender::gpu::Shader | protected |
| post_finalize(const shader::ShaderCreateInfo *info=nullptr) | blender::gpu::GLShader | |
| print_log(Span< StringRefNull > sources, const char *log, const char *stage, bool error, GPULogParser *parser) | blender::gpu::Shader | protected |
| resources_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| set_framebuffer_srgb_target(int use_srgb_to_linear) | blender::gpu::Shader | static |
| set_scene_linear_to_xyz_uniform(gpu::Shader *shader) | blender::gpu::Shader | static |
| set_srgb_uniform(Context *ctx, gpu::Shader *shader) | blender::gpu::Shader | static |
| Shader(const char *name) | blender::gpu::Shader | |
| specialization_constants_init(const shader::ShaderCreateInfo &info) | blender::gpu::Shader | |
| unbind() override | blender::gpu::GLShader | virtual |
| uniform_float(int location, int comp_len, int array_size, const float *data) override | blender::gpu::GLShader | virtual |
| uniform_int(int location, int comp_len, int array_size, const int *data) override | blender::gpu::GLShader | virtual |
| vertex_interface_declare(const shader::ShaderCreateInfo &info) const override | blender::gpu::GLShader | virtual |
| vertex_shader_from_glsl(MutableSpan< StringRefNull > sources) override | blender::gpu::GLShader | virtual |
| warm_cache(int) override | blender::gpu::GLShader | inlinevirtual |
| ~GLShader() | blender::gpu::GLShader | |
| ~Shader() | blender::gpu::Shader | virtual |