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Blender V5.0
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#include <eevee_pipeline.hh>
Public Member Functions | |
| CapturePipeline (Instance &inst) | |
Capture Pipeline | |
| PassMain::Sub * | surface_material_add (::Material *blender_mat, GPUMaterial *gpumat) |
| void | sync () |
| void | render (View &view) |
Definition at line 610 of file eevee_pipeline.hh.
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inline |
Definition at line 617 of file eevee_pipeline.hh.
| void blender::eevee::CapturePipeline::render | ( | View & | view | ) |
Definition at line 1547 of file eevee_pipeline.cc.
References blender::draw::detail::PassBase< DrawCommandBufType >::submit(), and view.
| PassMain::Sub * blender::eevee::CapturePipeline::surface_material_add | ( | ::Material * | blender_mat, |
| GPUMaterial * | gpumat ) |
Definition at line 1537 of file eevee_pipeline.cc.
References Material::blend_flag, GPU_material_get_name(), GPU_material_get_pass(), GPU_pass_shader_get(), MA_BL_LIGHTPROBE_VOLUME_DOUBLE_SIDED, blender::draw::detail::PassBase< DrawCommandBufType >::push_constant(), and blender::draw::detail::PassBase< DrawCommandBufType >::shader_set().
| void blender::eevee::CapturePipeline::sync | ( | ) |
Definition at line 1520 of file eevee_pipeline.cc.
References CAPTURE_BUF_SLOT, DRW_STATE_WRITE_STENCIL, RBUFS_UTILITY_TEX_SLOT, and SURFEL_BUF_SLOT.