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Blender V5.0
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Go to the source code of this file.
Classes | |
| struct | GPUSamplerState |
| struct | GPUPixelBufferNativeHandle |
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
| #define | DECLARE(a, b, c, blender_enum, d, e, f, g, h) |
| #define | GPU_TEXTURE_FORMAT_EXPAND(impl) |
| #define | DECLARE(a, b, c, blender_enum, d, e, f, g, h) |
| #define | GPU_TEXTURE_TARGET_FORMAT_EXPAND(impl) |
| #define | DECLARE(a, b, c, blender_enum, d, e, f, g, h) |
| #define | GPU_TEXTURE_WRITE_FORMAT_EXPAND(impl) |
Sampler State | |
| #define | GPU_SAMPLER_EXTEND_MODES_COUNT (GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER + 1) |
| #define | GPU_SAMPLER_CUSTOM_TYPES_COUNT (GPU_SAMPLER_CUSTOM_ICON + 1) |
| enum | GPUSamplerFiltering { GPU_SAMPLER_FILTERING_DEFAULT = 0 , GPU_SAMPLER_FILTERING_LINEAR = (1 << 0) , GPU_SAMPLER_FILTERING_MIPMAP = (1 << 1) , GPU_SAMPLER_FILTERING_ANISOTROPIC = (1 << 2) } |
| enum | GPUSamplerExtendMode { GPU_SAMPLER_EXTEND_MODE_EXTEND = 0 , GPU_SAMPLER_EXTEND_MODE_REPEAT , GPU_SAMPLER_EXTEND_MODE_MIRRORED_REPEAT , GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER } |
| enum | GPUSamplerCustomType { GPU_SAMPLER_CUSTOM_COMPARE = 0 , GPU_SAMPLER_CUSTOM_ICON } |
| enum | GPUSamplerStateType { GPU_SAMPLER_STATE_TYPE_PARAMETERS = 0 , GPU_SAMPLER_STATE_TYPE_CUSTOM , GPU_SAMPLER_STATE_TYPE_INTERNAL } |
| static const int | GPU_SAMPLER_FILTERING_TYPES_COUNT |
Freeing | |
| #define | GPU_TEXTURE_FREE_SAFE(texture) |
| void | GPU_texture_ref (blender::gpu::Texture *texture) |
| void | GPU_texture_free (blender::gpu::Texture *texture) |
Texture Formats | |
| enum class | blender::gpu::TextureFormat : uint8_t { blender::gpu::Invalid = 0 } |
| enum class | blender::gpu::TextureTargetFormat : uint8_t { blender::gpu::Invalid = 0 } |
| enum class | blender::gpu::TextureWriteFormat : uint8_t { blender::gpu::Invalid = 0 } |
| constexpr DataFormat | blender::gpu::to_data_format (TextureFormat format) |
| constexpr TextureFormat | blender::gpu::to_texture_format (TextureTargetFormat format) |
| constexpr TextureFormat | blender::gpu::to_texture_format (TextureWriteFormat format) |
Enums | |
| enum | eGPUDataFormat { GPU_DATA_FLOAT , GPU_DATA_HALF_FLOAT , GPU_DATA_INT , GPU_DATA_UINT , GPU_DATA_UBYTE , GPU_DATA_UINT_24_8_DEPRECATED , GPU_DATA_10_11_11_REV , GPU_DATA_2_10_10_10_REV } |
| enum | eGPUTextureUsage { GPU_TEXTURE_USAGE_SHADER_READ = (1 << 0) , GPU_TEXTURE_USAGE_SHADER_WRITE = (1 << 1) , GPU_TEXTURE_USAGE_ATTACHMENT = (1 << 2) , GPU_TEXTURE_USAGE_FORMAT_VIEW = (1 << 3) , GPU_TEXTURE_USAGE_HOST_READ = (1 << 4) , GPU_TEXTURE_USAGE_MEMORYLESS = (1 << 5) , GPU_TEXTURE_USAGE_ATOMIC = (1 << 6) , GPU_TEXTURE_USAGE_MEMORY_EXPORT = (1 << 7) , GPU_TEXTURE_USAGE_GENERAL } |
| ENUM_OPERATORS (eGPUTextureUsage, GPU_TEXTURE_USAGE_GENERAL) | |
A blender::gpu::Texture is a wrapper around backend specific texture objects. It allows, creation of diverse texture format and types, update, read, reference counting, internal sampler state tracking and texture binding.
Definition in file GPU_texture.hh.
Definition at line 38 of file GPU_texture.hh.
Definition at line 38 of file GPU_texture.hh.
Definition at line 38 of file GPU_texture.hh.
| #define GPU_SAMPLER_CUSTOM_TYPES_COUNT (GPU_SAMPLER_CUSTOM_ICON + 1) |
Definition at line 377 of file GPU_texture.hh.
Referenced by blender::gpu::GLTexture::GLFrameBuffer, blender::gpu::GLTexture::samplers_free(), blender::gpu::GLTexture::samplers_init(), and blender::gpu::MTLContext::~MTLContext().
| #define GPU_SAMPLER_EXTEND_MODES_COUNT (GPU_SAMPLER_EXTEND_MODE_CLAMP_TO_BORDER + 1) |
Definition at line 340 of file GPU_texture.hh.
Referenced by blender::gpu::VKSamplers::free(), blender::gpu::GLTexture::GLFrameBuffer, blender::gpu::VKSamplers::init(), blender::gpu::MTLContext::sampler_state_cache_init(), blender::gpu::GLTexture::samplers_init(), blender::gpu::GLTexture::samplers_update(), and blender::gpu::MTLContext::~MTLContext().
| #define GPU_TEXTURE_FORMAT_EXPAND | ( | impl | ) |
Definition at line 40 of file GPU_texture.hh.
Referenced by blender::gpu::gpu_texture_format_to_metal(), blender::gpu::to_gl_internal_format(), and blender::gpu::to_vk_format().
| #define GPU_TEXTURE_FREE_SAFE | ( | texture | ) |
Definition at line 827 of file GPU_texture.hh.
Referenced by blender::gpu::MTLVertBuf::bind_as_texture(), blender::seq::PreviewCacheItem::clear(), DRW_module_exit(), DRW_smoke_exit(), blender::draw::Texture::ensure_layer_views(), blender::draw::Texture::ensure_mip_views(), blender::draw::Texture::free(), blender::draw::edit_select::Engine::free_static(), blender::draw::Texture::free_texture_views(), DisplayGPUTexture::gpu_resources_destroy(), gpu_viewport_textures_free(), blender::draw::Texture::layer_range_view(), blender::seq::preview_cache_set_gpu_display_texture(), blender::seq::preview_cache_set_gpu_texture(), blender::gpu::GLVertBuf::release_data(), blender::gpu::MTLVertBuf::release_data(), blender::eevee::LookdevWorld::sync(), blender::draw::volume_batch_cache_clear(), blender::compositor::CachedImage::~CachedImage(), and blender::compositor::SMAAPrecomputedTextures::~SMAAPrecomputedTextures().
| #define GPU_TEXTURE_TARGET_FORMAT_EXPAND | ( | impl | ) |
Definition at line 140 of file GPU_texture.hh.
| #define GPU_TEXTURE_WRITE_FORMAT_EXPAND | ( | impl | ) |
Definition at line 211 of file GPU_texture.hh.
| enum eGPUDataFormat |
Types of data for data specification. Used for formatting upload and download of data. When used with textures, they need to match or be compatible with the blender::gpu::TextureFormat used. Check validate_data_format for compatibility list.
Definition at line 657 of file GPU_texture.hh.
| enum eGPUTextureUsage |
Texture usage flags allow backend implementations to contextually optimize texture resources. Any texture with an explicit flag should not perform operations which are not explicitly specified in the usage flags. If usage is unknown upfront, then GPU_TEXTURE_USAGE_GENERAL can be used.
NOTE: These usage flags act as hints for the backend implementations. There may be no benefit in some circumstances, and certain resource types may insert additional usage as required. However, explicit usage can ensure that hardware features such as render target/texture compression can be used. For explicit APIs such as Metal/Vulkan, texture usage needs to be specified up-front.
Definition at line 683 of file GPU_texture.hh.
| enum GPUSamplerCustomType |
The GPUSamplerCustomType specifies pre-defined sampler configurations with parameters that are not controllable using the GPUSamplerFiltering and GPUSamplerExtendMode options. Hence, the use of a custom sampler type is mutually exclusive with the use of the aforementioned enums.
The parameters that needs to be set for those custom samplers are not added as yet another option inside the GPUSamplerState structure because every possible configuration of sampler states are generated, setup, and cached at startup, so adding yet another axis of variation will multiply the number of configurations that needs to be cached, which is not worth it due to the limited use of the parameters needed to setup those custom samplers.
Definition at line 353 of file GPU_texture.hh.
| enum GPUSamplerExtendMode |
The GPUSamplerExtendMode specifies how the texture will be extrapolated for out-of-bound texture sampling.
Definition at line 323 of file GPU_texture.hh.
| enum GPUSamplerFiltering |
The GPUSamplerFiltering bit flag specifies the enabled filtering options of a texture sampler.
| Enumerator | |
|---|---|
| GPU_SAMPLER_FILTERING_DEFAULT | Default sampler filtering with all options off. It means no linear filtering, no mipmapping, and no anisotropic filtering. |
| GPU_SAMPLER_FILTERING_LINEAR | Enables hardware linear filtering. Also enables linear interpolation between MIPS if GPU_SAMPLER_FILTERING_MIPMAP is set. |
| GPU_SAMPLER_FILTERING_MIPMAP | Enables mipmap access through shader samplers. Also enables linear interpolation between mips if GPU_SAMPLER_FILTER is set, otherwise the mip interpolation will be set to nearest. The following parameters are always left to their default values and can't be changed:
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| GPU_SAMPLER_FILTERING_ANISOTROPIC | Enable Anisotropic filtering. This only has effect if GPU_SAMPLER_FILTERING_MIPMAP is set. The filtered result is implementation dependent. The maximum amount of samples is always set to its maximum possible value and can't be changed, except by the user through the user preferences, see the use of U.anisotropic_filter. |
Definition at line 279 of file GPU_texture.hh.
| enum GPUSamplerStateType |
The GPUSamplerStateType specifies how the GPUSamplerState structure should be interpreted when passed around due to it being an overloaded type, see the documentation of each of the types for more information.
| Enumerator | |
|---|---|
| GPU_SAMPLER_STATE_TYPE_PARAMETERS | The filtering, extend_x, and extend_yz members of the GPUSamplerState structure will be used in setting up the sampler state for the texture. The custom_type member will be ignored in that case. |
| GPU_SAMPLER_STATE_TYPE_CUSTOM | The filtering, extend_x, and extend_yz members of the GPUSamplerState structure will be ignored, and the predefined custom parameters outlined in the documentation of GPUSamplerCustomType will be used in setting up the sampler state for the texture. |
| GPU_SAMPLER_STATE_TYPE_INTERNAL | The members of the GPUSamplerState structure will be ignored and the internal sampler state of the texture will be used. In other words, this is a signal value and stores no useful or actual data. |
Definition at line 384 of file GPU_texture.hh.
| ENUM_OPERATORS | ( | eGPUTextureUsage | , |
| GPU_TEXTURE_USAGE_GENERAL | ) |
References GPU_TEXTURE_USAGE_GENERAL.
| GPUPixelBuffer * GPU_pixel_buffer_create | ( | size_t | byte_size | ) |
Creates a #GPUPixelBuffer object with byte_size worth of storage.
Definition at line 966 of file gpu_texture.cc.
References ceil_to_multiple_ul(), blender::gpu::GPUBackend::get(), blender::gpu::GPUBackend::pixelbuf_alloc(), size(), and blender::gpu::wrap().
Referenced by DisplayGPUPixelBuffer::gpu_resources_ensure().
| void GPU_pixel_buffer_free | ( | GPUPixelBuffer * | pixel_buf | ) |
Free a #GPUPixelBuffer object. The object should be unmapped before being freed.
Definition at line 979 of file gpu_texture.cc.
References blender::gpu::unwrap().
Referenced by DisplayGPUPixelBuffer::gpu_resources_destroy().
| GPUPixelBufferNativeHandle GPU_pixel_buffer_get_native_handle | ( | GPUPixelBuffer * | pixel_buf | ) |
Definition at line 1000 of file gpu_texture.cc.
References blender::gpu::unwrap().
Referenced by BlenderDisplayDriver::graphics_interop_update_buffer(), and blender::gpu::GLTexture::update_sub().
| void * GPU_pixel_buffer_map | ( | GPUPixelBuffer * | pixel_buf | ) |
Maps a pixel buffer to RAM, giving back access rights to CPU. The returned pointer is only valid until GPU_pixel_buffer_unmap is called. A #GPUPixelBuffer needs to be unmapped before being used for GPU side operation (like texture update through GPU_texture_update_sub_from_pixel_buffer).
Definition at line 985 of file gpu_texture.cc.
References blender::gpu::unwrap().
Referenced by BlenderDisplayDriver::map_texture_buffer().
| size_t GPU_pixel_buffer_size | ( | GPUPixelBuffer * | pixel_buf | ) |
Return size in bytes of the pix_buf.
Definition at line 995 of file gpu_texture.cc.
References blender::gpu::unwrap().
Referenced by DisplayGPUPixelBuffer::gpu_resources_ensure().
| void GPU_pixel_buffer_unmap | ( | GPUPixelBuffer * | pixel_buf | ) |
Unmap a pixel buffer from RAM, giving back access rights to GPU. Any pointer previously acquired by GPU_pixel_buffer_map becomes invalid.
Definition at line 990 of file gpu_texture.cc.
References blender::gpu::unwrap().
Referenced by BlenderDisplayDriver::unmap_texture_buffer().
| void GPU_samplers_update | ( | ) |
Update sampler states depending on user settings.
Definition at line 1014 of file gpu_texture.cc.
References blender::gpu::GPUBackend::get(), and blender::gpu::GPUBackend::samplers_update().
| void GPU_texture_anisotropic_filter | ( | blender::gpu::Texture * | texture, |
| bool | use_aniso ) |
Set anisotropic filter usage. Filter sample count is determined globally by U.anisotropic_filter and updated when GPU_samplers_update is called.
Definition at line 643 of file gpu_texture.cc.
References BLI_assert, blender::gpu::Texture::format_flag_get(), blender::gpu::GPU_FORMAT_INTEGER, blender::gpu::GPU_FORMAT_STENCIL, GPU_SAMPLER_FILTERING_ANISOTROPIC, blender::gpu::Texture::sampler_state, GPUSamplerState::set_filtering_flag_from_test(), and texture().
Referenced by blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::compute_plane_gpu(), blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation::compute_plane_gpu(), blender::nodes::node_composite_displace_cc::DisplaceOperation::execute_gpu(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_gpu(), IMB_create_gpu_texture(), IMB_touch_gpu_texture(), and blender::compositor::sample_pixel_gpu().
| void GPU_texture_bind | ( | blender::gpu::Texture * | texture, |
| int | unit ) |
Bind a texture to a texture sampling image units using the texture internal sampler state.
Definition at line 569 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::Texture::sampler_state, blender::gpu::Context::state_manager, texture(), and blender::gpu::StateManager::texture_bind().
Referenced by blender::compositor::SMAAPrecomputedTextures::bind_area_texture(), blender::compositor::Result::bind_as_texture(), blender::gpu::GLVertBuf::bind_as_texture(), blender::gpu::MTLVertBuf::bind_as_texture(), blender::compositor::SMAAPrecomputedTextures::bind_search_texture(), blender::render::hydra::DrawTexture::draw(), draw_display_buffer(), blender::ed::vse::ThumbsDrawBatch::flush_batch(), gpu_viewport_draw_colormanaged(), GPU_viewport_stereo_composite(), immBindTexture(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), blender::compositor::parallel_reduction_dispatch(), blender::ed::vse::preview_draw_texture_simple(), blender::ed::vse::preview_draw_texture_to_linear(), pygpu_shader_uniform_sampler(), blender::ed::vse::sequencer_draw_scopes(), blender::ed::vse::update_gpu_scopes(), wm_draw_region_blend(), and wm_draw_window().
| void GPU_texture_bind_ex | ( | blender::gpu::Texture * | texture, |
| GPUSamplerState | state, | ||
| int | unit ) |
Bind a texture to a texture sampling image units using the explicit sampler state.
Definition at line 562 of file gpu_texture.cc.
References blender::gpu::Context::get(), GPU_SAMPLER_STATE_TYPE_INTERNAL, blender::gpu::Texture::sampler_state, state, blender::gpu::Context::state_manager, texture(), and blender::gpu::StateManager::texture_bind().
Referenced by draw_tile(), blender::draw::command::ResourceBind::execute(), immBindTextureSampler(), and blender::gpu::GLFrameBuffer::subpass_transition_impl().
| void GPU_texture_clear | ( | blender::gpu::Texture * | texture, |
| eGPUDataFormat | data_format, | ||
| const void * | data ) |
Fills the whole texture with the same data for all pixels.
| data_format | data format of the pixel data. |
| data | 1 pixel worth of data to fill the texture with. |
Definition at line 544 of file gpu_texture.cc.
References BLI_assert, blender::gpu::Texture::clear(), and data.
Referenced by blender::nodes::node_composite_glare_cc::GlareOperation::accumulate_ghosts_gpu(), blender::gpu::tests::blend_test(), blender::draw::Texture::clear(), blender::draw::Texture::clear(), blender::draw::Texture::clear(), blender::nodes::node_composite_base_cryptomatte_cc::BaseCryptoMatteOperation::compute_matte_gpu(), blender::nodes::node_composite_group_output_cc::GroupOutputOperation::execute_clear(), blender::nodes::node_composite_viewer_cc::ViewerOperation::execute_clear(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_streaks(), gpu_viewport_textures_create(), pygpu_texture_clear(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_texture_1d(), blender::gpu::tests::test_texture_1d_array(), blender::gpu::tests::test_texture_2d_array(), blender::gpu::tests::test_texture_3d(), blender::gpu::tests::test_texture_copy(), blender::gpu::tests::test_texture_cube(), blender::gpu::tests::test_texture_cube_array(), blender::gpu::tests::test_texture_read(), blender::gpu::tests::test_texture_update_sub_no_unpack_row_length(), blender::gpu::tests::test_texture_update_sub_unpack_row_length(), and blender::gpu::tests::vertex_buffer_fetch_mode().
| void GPU_texture_compare_mode | ( | blender::gpu::Texture * | texture, |
| bool | use_compare ) |
Set tex texture depth comparison mode. Only works on depth format.
Definition at line 613 of file gpu_texture.cc.
References BLI_assert, GPUSamplerState::custom_type, blender::gpu::Texture::format_flag_get(), blender::gpu::GPU_FORMAT_DEPTH, GPU_SAMPLER_CUSTOM_COMPARE, GPU_SAMPLER_STATE_TYPE_CUSTOM, GPU_SAMPLER_STATE_TYPE_PARAMETERS, blender::gpu::Texture::sampler_state, texture(), and GPUSamplerState::type.
| size_t GPU_texture_component_len | ( | blender::gpu::TextureFormat | format | ) |
Returns the number of components in a texture format.
Definition at line 1029 of file gpu_texture.cc.
References blender::gpu::to_component_len().
Referenced by blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_pass_for_result(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_view_for_result(), blender::nodes::node_composite_denoise_cc::DenoiseOperation::execute(), pygpu_texture__tp_new(), and pygpu_texture_read().
| void GPU_texture_copy | ( | blender::gpu::Texture * | dst, |
| blender::gpu::Texture * | src ) |
Copy a src texture content to a similar dst texture. Only MIP 0 is copied. Textures needs to match in size and format.
Definition at line 606 of file gpu_texture.cc.
References blender::gpu::Texture::copy_to().
Referenced by blender::nodes::node_composite_glare_cc::GlareOperation::accumulate_ghosts_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::apply_streak_filter_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::compute_bloom_downsample_chain(), blender::draw::overlay::Wireframe::copy_depth(), blender::workbench::AntiAliasingPass::draw(), blender::workbench::OpaquePass::draw(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_bloom(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_kernel(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_anti_diagonal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_diagonal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_horizontal_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_simple_star_vertical_pass_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_sun_beams(), ViewportColorSampleSession::init(), blender::eevee::DeferredLayer::render(), and blender::gpu::tests::test_texture_copy().
| blender::gpu::Texture * GPU_texture_create_1d | ( | const char * | name, |
| int | width, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Textures created via other means will either inherit usage from the source resource, or also be initialized with GPU_TEXTURE_USAGE_GENERAL.
flag. mips is the number of mip level to allocate. It must be >= 1.
Definition at line 298 of file gpu_texture.cc.
References data, blender::gpu::GPU_TEXTURE_1D, gpu_texture_create(), and name.
Referenced by blender::gpu::MTLContext::get_dummy_texture(), blender::ocio::internal::GPUCurveMappping::initialize_common(), pygpu_texture__tp_new(), blender::gpu::tests::test_shader_compute_1d(), and blender::gpu::tests::test_texture_1d().
| blender::gpu::Texture * GPU_texture_create_1d_array | ( | const char * | name, |
| int | width, | ||
| int | layer_len, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Definition at line 308 of file gpu_texture.cc.
References data, blender::gpu::GPU_TEXTURE_1D_ARRAY, gpu_texture_create(), and name.
Referenced by blender::gpu::MTLContext::get_dummy_texture(), gpu_material_ramp_texture_build(), gpu_texture_create_tile_mapping(), pygpu_texture__tp_new(), blender::gpu::tests::test_texture_1d_array(), and blender::gpu::tests::test_texture_1d_array_upload().
| blender::gpu::Texture * GPU_texture_create_2d | ( | const char * | name, |
| int | width, | ||
| int | height, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Definition at line 320 of file gpu_texture.cc.
References data, blender::gpu::GPU_TEXTURE_2D, gpu_texture_create(), and name.
Referenced by blender::gpu::TexturePool::acquire_texture(), blender::render::hydra::GPURenderTaskDelegate::add_aov(), blf_glyph_draw(), blender::render::hydra::DrawTexture::create_from_buffer(), blender::ed::vse::create_texture(), draw_display_buffer(), draw_plane_marker_image(), draw_select_framebuffer_depth_only_setup(), blender::ed::vse::draw_strip_thumbnails(), blender::draw::overlay::Instance::end_sync(), blender::gpu::MTLContext::get_dummy_texture(), GPU_offscreen_create(), DisplayGPUTexture::gpu_resources_ensure(), blender::gpu::tests::gpu_shader_lib_test(), gpu_viewport_textures_create(), IMB_create_gpu_texture(), IMB_touch_gpu_texture(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), ViewportColorSampleSession::init(), blender::ed::sculpt_paint::load_tex(), blender::ed::sculpt_paint::load_tex_cursor(), pygpu_texture__tp_new(), radial_control_set_tex(), RE_pass_ensure_gpu_texture_cache(), studiolight_create_equirect_radiance_gputexture(), studiolight_create_matcap_gputexture(), blender::gpu::VKContext::sync_backbuffer(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_framebuffer_clear_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_clear_color_single_attachment(), blender::gpu::tests::test_framebuffer_clear_depth(), blender::gpu::tests::test_framebuffer_clear_multiple_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_scissor_test(), blender::gpu::tests::test_framebuffer_subpass_input(), blender::gpu::tests::test_shader_compute_2d(), blender::gpu::tests::test_texture_copy(), blender::gpu::tests::test_texture_read(), blender::gpu::tests::test_texture_update_sub_no_unpack_row_length(), blender::gpu::tests::test_texture_update_sub_unpack_row_length(), blender::gpu::tests::texture_create_upload_read(), blender::gpu::tests::texture_create_upload_read_pixel(), blender::gpu::tests::texture_create_upload_read_with_bias(), blender::ed::vse::update_gpu_scopes(), wm_software_cursor_draw_bitmap(), and workbench_render_framebuffers_init().
| blender::gpu::Texture * GPU_texture_create_2d_array | ( | const char * | name, |
| int | width, | ||
| int | height, | ||
| int | layer_len, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Definition at line 331 of file gpu_texture.cc.
References data, blender::gpu::GPU_TEXTURE_2D_ARRAY, gpu_texture_create(), and name.
Referenced by blender::gpu::MTLContext::get_dummy_texture(), gpu_material_sky_texture_build(), IMB_touch_gpu_texture(), pygpu_texture__tp_new(), blender::gpu::tests::test_framebuffer_multi_viewport(), blender::gpu::tests::test_texture_2d_array(), and blender::gpu::tests::test_texture_2d_array_upload().
| blender::gpu::Texture * GPU_texture_create_3d | ( | const char * | name, |
| int | width, | ||
| int | height, | ||
| int | depth, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const void * | data ) |
Definition at line 344 of file gpu_texture.cc.
References data, blender::gpu::GPU_TEXTURE_3D, gpu_texture_create(), and name.
Referenced by DRW_smoke_ensure_velocity(), blender::gpu::MTLContext::get_dummy_texture(), pygpu_texture__tp_new(), blender::gpu::tests::test_texture_3d(), and blender::draw::volume_grid_cache_get().
| blender::gpu::Texture * GPU_texture_create_compressed_2d | ( | const char * | name, |
| int | width, | ||
| int | height, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const void * | data ) |
DDS texture loading. Return nullptr if compressed texture support is not available. data should hold all the data for mip_len mipmaps. The data is expected to be in compressed form. This isn't going to compress un-compress data.
Definition at line 379 of file gpu_texture.cc.
References data, blender::gpu::GPUBackend::get(), blender::gpu::Texture::init_2D(), blender::gpu::Texture::mip_size_get(), name, size(), blender::gpu::GPUBackend::texture_alloc(), blender::gpu::to_block_size(), blender::gpu::to_texture_data_format(), blender::gpu::Texture::update_sub(), and blender::gpu::Texture::usage_set().
Referenced by IMB_create_gpu_texture().
| blender::gpu::Texture * GPU_texture_create_cube | ( | const char * | name, |
| int | width, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Definition at line 357 of file gpu_texture.cc.
References data, gpu_texture_create(), blender::gpu::GPU_TEXTURE_CUBE, and name.
Referenced by blender::gpu::MTLContext::get_dummy_texture(), pygpu_texture__tp_new(), blender::gpu::tests::test_framebuffer_cube(), and blender::gpu::tests::test_texture_cube().
| blender::gpu::Texture * GPU_texture_create_cube_array | ( | const char * | name, |
| int | width, | ||
| int | layer_len, | ||
| int | mip_len, | ||
| blender::gpu::TextureFormat | format, | ||
| eGPUTextureUsage | usage, | ||
| const float * | data ) |
Definition at line 367 of file gpu_texture.cc.
References data, gpu_texture_create(), blender::gpu::GPU_TEXTURE_CUBE_ARRAY, and name.
Referenced by blender::gpu::MTLContext::get_dummy_texture(), pygpu_texture__tp_new(), and blender::gpu::tests::test_texture_cube_array().
| blender::gpu::Texture * GPU_texture_create_error | ( | int | dimension, |
| bool | array ) |
Create an error texture that will bind an pink texture at draw time. dimension is the number of number of dimension of the texture (1, 2, or 3). array if set to true, will make the texture be an array (layered).
Definition at line 431 of file gpu_texture.cc.
References blender::gpu::GPU_TEXTURE_1D, blender::gpu::GPU_TEXTURE_1D_ARRAY, blender::gpu::GPU_TEXTURE_2D, blender::gpu::GPU_TEXTURE_2D_ARRAY, blender::gpu::GPU_TEXTURE_3D, gpu_texture_create(), GPU_TEXTURE_USAGE_GENERAL, and w().
Referenced by BKE_movieclip_get_gpu_texture(), image_gpu_texture_error_create(), and blender::ocio::internal::GPUTextures::initialize_common().
| blender::gpu::Texture * GPU_texture_create_from_vertbuf | ( | const char * | name, |
| blender::gpu::VertBuf * | vertex_buf ) |
Create a buffer texture that allow access to a buffer vertex_buf through a sampler of type (FLOAT/INT/UINT)_BUFFER.
Definition at line 411 of file gpu_texture.cc.
References BLI_assert_msg, blender::gpu::VertBuf::extended_usage_, blender::gpu::GPUBackend::get(), GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY, GPU_vertbuf_get_format(), blender::gpu::Texture::init_buffer(), name, blender::gpu::GPUBackend::texture_alloc(), and blender::gpu::to_texture_format().
Referenced by blender::gpu::GLVertBuf::bind_as_texture(), blender::gpu::MTLVertBuf::bind_as_texture(), and blender::gpu::MTLContext::get_dummy_texture().
| blender::gpu::Texture * GPU_texture_create_view | ( | const char * | name, |
| blender::gpu::Texture * | source_texture, | ||
| blender::gpu::TextureFormat | view_format, | ||
| int | mip_start, | ||
| int | mip_len, | ||
| int | layer_start, | ||
| int | layer_len, | ||
| bool | cube_as_array, | ||
| bool | use_stencil ) |
Create an alias of the source texture data. A view can cover the whole texture or only a range of mip levels and/or array layer range.
view_format is the format in which the view will interpret the data of source_texture. It must match the format of source_texture in size (ex: RGBA8 can be reinterpreted as R32UI). See https://www.khronos.org/opengl/wiki/Texture_Storage#View_texture_aliases for an exhaustive list.
For Depth-Stencil texture view formats:
TODO(fclem): Target conversion (ex: Texture 2D as Texture 2D Array) is not implemented yet.
Definition at line 453 of file gpu_texture.cc.
References BLI_assert, BLI_assert_msg, blender::gpu::GPUBackend::get(), GPU_texture_format(), GPU_texture_usage(), GPU_TEXTURE_USAGE_FORMAT_VIEW, name, blender::gpu::GPUBackend::texture_alloc(), blender::gpu::Texture::type_get(), and view.
Referenced by blender::draw::Texture::ensure_layer_views(), blender::draw::Texture::ensure_mip_views(), blender::draw::Texture::layer_range_view(), and blender::draw::Texture::stencil_view().
| size_t GPU_texture_dataformat_size | ( | eGPUDataFormat | data_format | ) |
Return the expected number of bytes for one pixel of data_format data.
Definition at line 1034 of file gpu_texture.cc.
References blender::gpu::to_bytesize().
Referenced by pygpu_buffer__bf_getbuffer(), pygpu_buffer__sq_item(), pygpu_buffer_calc_size(), pygpu_buffer_strides_calc(), pygpu_framebuffer_read_color(), and pygpu_framebuffer_read_depth().
| int GPU_texture_depth | ( | const blender::gpu::Texture * | texture | ) |
Return the depth of tex . Correspond to number of layers for 2D array texture. NOTE: return 0 for 1D & 2D textures.
Definition at line 721 of file gpu_texture.cc.
References texture().
Referenced by blender::draw::Texture::depth().
| int GPU_texture_dimensions | ( | const blender::gpu::Texture * | texture | ) |
Return the number of dimensions of the texture ignoring dimension of layers (1, 2 or 3). Cube textures are considered 2D.
Definition at line 692 of file gpu_texture.cc.
References blender::gpu::GPU_TEXTURE_1D, blender::gpu::GPU_TEXTURE_2D, blender::gpu::GPU_TEXTURE_3D, blender::gpu::GPU_TEXTURE_CUBE, and texture().
Referenced by blender::ocio::GPUShaderBinder::create_gpu_shader(), and blender::draw::Texture::debug_clear().
| void GPU_texture_extend_mode | ( | blender::gpu::Texture * | texture, |
| GPUSamplerExtendMode | extend_mode ) |
Set tex texture sampling method for coordinates outside of the [0..1] uv range along both the x and y axis. See GPUSamplerExtendMode for the available and meaning of different extend modes.
Definition at line 662 of file gpu_texture.cc.
References texture().
Referenced by blender::nodes::node_composite_glare_cc::GlareOperation::apply_streak_filter_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::compute_base_ghost_gpu(), blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation::compute_plane_gpu(), blender::ed::vse::draw_strip_thumbnails(), blender::nodes::node_composite_directionalblur_cc::DirectionalBlurOperation::execute_gpu(), blender::nodes::node_composite_moviedistortion_cc::MovieDistortionOperation::execute_gpu(), blender::nodes::node_composite_lensdist_cc::LensDistortionOperation::execute_horizontal_distortion_gpu(), blender::nodes::node_composite_lensdist_cc::LensDistortionOperation::execute_radial_distortion_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_sun_beams_gpu(), DisplayGPUTexture::gpu_resources_ensure(), blender::compositor::horizontal_pass_gpu(), image_get_gpu_texture(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), blender::ocio::internal::GPUCurveMappping::initialize_common(), studiolight_create_equirect_radiance_gputexture(), blender::compositor::vertical_pass_gpu(), blender::draw::volume_grid_cache_get(), blender::draw::VolumeModule::VolumeModule(), blender::nodes::node_composite_glare_cc::GlareOperation::write_glare_output_gpu(), and blender::nodes::node_composite_glare_cc::GlareOperation::write_highlights_output_gpu().
| void GPU_texture_extend_mode_x | ( | blender::gpu::Texture * | texture, |
| GPUSamplerExtendMode | extend_mode ) |
Set tex texture sampling method for coordinates outside of the [0..1] uv range along the x axis. See GPUSamplerExtendMode for the available and meaning of different extend modes.
Definition at line 652 of file gpu_texture.cc.
References texture().
Referenced by blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::compute_plane_gpu(), blender::nodes::node_composite_displace_cc::DisplaceOperation::execute_gpu(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_gpu(), blender::nodes::node_composite_scale_cc::ScaleOperation::execute_variable_size_gpu(), and blender::compositor::sample_pixel_gpu().
| void GPU_texture_extend_mode_y | ( | blender::gpu::Texture * | texture, |
| GPUSamplerExtendMode | extend_mode ) |
Set tex texture sampling method for coordinates outside of the [0..1] uv range along the y axis. See GPUSamplerExtendMode for the available and meaning of different extend modes.
Definition at line 657 of file gpu_texture.cc.
References texture().
Referenced by blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::compute_plane_gpu(), blender::nodes::node_composite_displace_cc::DisplaceOperation::execute_gpu(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_gpu(), blender::nodes::node_composite_scale_cc::ScaleOperation::execute_variable_size_gpu(), and blender::compositor::sample_pixel_gpu().
| void GPU_texture_filter_mode | ( | blender::gpu::Texture * | texture, |
| bool | use_filter ) |
Set tex texture filter usage. If use_filter is true, the texture will use linear interpolation between neighboring texels.
Definition at line 624 of file gpu_texture.cc.
References BLI_assert, blender::gpu::Texture::format_flag_get(), blender::gpu::GPU_FORMAT_INTEGER, blender::gpu::GPU_FORMAT_STENCIL, GPU_SAMPLER_FILTERING_LINEAR, blender::gpu::Texture::sampler_state, GPUSamplerState::set_filtering_flag_from_test(), and texture().
Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), blender::nodes::node_composite_glare_cc::GlareOperation::apply_streak_filter_gpu(), blender::compositor::blend_neighborhood_gpu(), blender::compositor::calculate_blending_weights_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::compute_base_ghost_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::compute_bloom_downsample_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::compute_bloom_upsample_gpu(), blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::compute_plane_gpu(), blender::ed::vse::create_texture(), blender::compositor::detect_edges_gpu(), draw_display_buffer(), draw_plane_marker_image(), blender::ed::vse::draw_strip_thumbnails(), blender::nodes::node_composite_defocus_cc::DefocusOperation::execute_gpu(), blender::nodes::node_composite_directionalblur_cc::DirectionalBlurOperation::execute_gpu(), blender::nodes::node_composite_displace_cc::DisplaceOperation::execute_gpu(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_gpu(), blender::nodes::node_composite_moviedistortion_cc::MovieDistortionOperation::execute_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_highlights_gpu(), blender::nodes::node_composite_lensdist_cc::LensDistortionOperation::execute_horizontal_distortion_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_mix_gpu(), blender::nodes::node_composite_lensdist_cc::LensDistortionOperation::execute_radial_distortion_gpu(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_sun_beams_gpu(), blender::nodes::node_composite_scale_cc::ScaleOperation::execute_variable_size_gpu(), blender::draw::Texture::filter_mode(), DisplayGPUTexture::gpu_resources_ensure(), blender::compositor::horizontal_pass_gpu(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), blender::ocio::internal::GPUCurveMappping::initialize_common(), radial_control_set_tex(), blender::compositor::sample_pixel_gpu(), studiolight_create_equirect_radiance_gputexture(), blender::ed::vse::update_gpu_scopes(), blender::compositor::vertical_pass_gpu(), wm_software_cursor_draw_bitmap(), blender::nodes::node_composite_glare_cc::GlareOperation::write_glare_output_gpu(), and blender::nodes::node_composite_glare_cc::GlareOperation::write_highlights_output_gpu().
| blender::gpu::TextureFormat GPU_texture_format | ( | const blender::gpu::Texture * | texture | ) |
Return the texture format of tex.
Definition at line 752 of file gpu_texture.cc.
References texture().
Referenced by blender::gpu::TexturePool::acquire_texture(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_pass_for_result(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_view_for_result(), blender::render::hydra::DrawTexture::create_from_buffer(), blender::draw::Texture::ensure_layer_views(), blender::draw::Texture::ensure_mip_views(), blender::nodes::node_composite_denoise_cc::DenoiseOperation::execute(), blender::draw::compositor_engine::Context::get_pass(), GPU_framebuffer_blit(), GPU_offscreen_format(), GPU_texture_create_view(), blender::compositor::is_compatible_texture(), blender::draw::Texture::layer_range_view(), pygpu_texture_format_get(), pygpu_texture_read(), blender::draw::Texture::stencil_view(), blender::gpu::tests::test_texture_pool(), blender::gpu::MTLFrameBuffer::update_attachments(), and blender::eevee::Film::write_viewport_compositor_passes().
| const char * GPU_texture_format_name | ( | blender::gpu::TextureFormat | format | ) |
Return the texture format as a string for display purpose. Example: blender::gpu::TextureFormat::UNORM_8_8_8_8 returns as "RGBA8".
Definition at line 757 of file gpu_texture.cc.
References BLI_assert_unreachable, and blender::gpu::Invalid.
Referenced by blender::gpu::debug_validate_binding_image_format(), and uiTemplateImageInfo().
| void GPU_texture_free | ( | blender::gpu::Texture * | texture | ) |
This internally decrement the reference counter. If the reference counter is 1 when calling this function the blender::gpu::Texture will be freed.
Definition at line 673 of file gpu_texture.cc.
References blender::gpu::Texture::refcount, and texture().
Referenced by blender::draw::Manager::begin_sync(), BKE_image_add_tile(), BKE_image_reassign_tile(), BKE_movieclip_free_gputexture(), BKE_previewimg_clear_single(), BKE_previewimg_free(), blf_glyph_draw(), BPyGPUTexture__tp_dealloc(), blender::render::hydra::DrawTexture::create_from_buffer(), draw_display_buffer(), draw_plane_marker_image(), draw_select_framebuffer_depth_only_setup(), blender::ed::vse::draw_strip_thumbnails(), blender::compositor::Result::free(), free_buffers(), blender::gpu::MTLContext::free_dummy_resources(), gpu_free_unused_buffers(), GPU_offscreen_free(), blender::gpu::tests::gpu_shader_lib_test(), icon_preview_endjob(), image_free_gpu(), image_free_tile(), IMB_free_gpu_textures(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), blender::ed::sculpt_paint::load_tex(), blender::ed::sculpt_paint::load_tex_cursor(), paint_cursor_delete_textures(), radial_control_cancel(), blender::gpu::TexturePool::reset(), blender::ed::vse::sequencer_preview_region_draw(), blender::render::hydra::GPURenderTaskDelegate::set_viewport(), blender::gpu::VKContext::sync_backbuffer(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_framebuffer_clear_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_clear_color_single_attachment(), blender::gpu::tests::test_framebuffer_clear_depth(), blender::gpu::tests::test_framebuffer_clear_multiple_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_cube(), blender::gpu::tests::test_framebuffer_multi_viewport(), blender::gpu::tests::test_framebuffer_scissor_test(), blender::gpu::tests::test_framebuffer_subpass_input(), blender::gpu::tests::test_shader_compute_1d(), blender::gpu::tests::test_shader_compute_2d(), blender::gpu::tests::test_texture_1d(), blender::gpu::tests::test_texture_1d_array(), blender::gpu::tests::test_texture_1d_array_upload(), blender::gpu::tests::test_texture_2d_array(), blender::gpu::tests::test_texture_2d_array_upload(), blender::gpu::tests::test_texture_3d(), blender::gpu::tests::test_texture_copy(), blender::gpu::tests::test_texture_cube(), blender::gpu::tests::test_texture_cube_array(), blender::gpu::tests::test_texture_read(), blender::gpu::tests::test_texture_update_sub_no_unpack_row_length(), blender::gpu::tests::test_texture_update_sub_unpack_row_length(), blender::gpu::tests::texture_create_upload_read(), blender::gpu::tests::texture_create_upload_read_pixel(), blender::gpu::tests::texture_create_upload_read_with_bias(), wm_software_cursor_draw_bitmap(), blender::render::Context::~Context(), blender::render::hydra::DrawTexture::~DrawTexture(), GlyphCacheBLF::~GlyphCacheBLF(), GPUMaterial::~GPUMaterial(), blender::render::hydra::GPURenderTaskDelegate::~GPURenderTaskDelegate(), blender::ocio::internal::GPUTextures::~GPUTextures(), blender::draw::Manager::~Manager(), blender::gpu::MTLContext::~MTLContext(), blender::gpu::TexturePool::~TexturePool(), ViewportColorSampleSession::~ViewportColorSampleSession(), and blender::gpu::VKContext::~VKContext().
| void GPU_texture_get_mipmap_size | ( | blender::gpu::Texture * | texture, |
| int | mip_level, | ||
| int * | r_size ) |
Returns the pixel dimensions of a texture's mip-map level. size is expected to be a pointer to a vector of dimension matching the texture's dimension (including the array dimension).
Definition at line 953 of file gpu_texture.cc.
References texture().
Referenced by blender::workbench::VolumePass::object_sync_volume(), blender::draw::Texture::size(), blender::gpu::MTLFrameBuffer::update_attachments(), and blender::gpu::VKFrameBuffer::update_size().
| bool GPU_texture_has_depth_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format has a depth component.
Definition at line 900 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_DEPTH, and texture().
Referenced by blender::gpu::FrameBuffer::attachment_set(), GPU_framebuffer_blit(), blender::draw::Texture::is_depth(), and pygpu_framebuffer__tp_new().
| bool GPU_texture_has_float_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format is a float type.
Definition at line 915 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_FLOAT, and texture().
Referenced by blender::draw::Texture::debug_clear().
| bool GPU_texture_has_integer_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format is an integer type (non-normalized integers).
Definition at line 910 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_INTEGER, and texture().
Referenced by blender::draw::Texture::debug_clear(), and blender::draw::Texture::is_integer().
| bool GPU_texture_has_normalized_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format is an integer normalized type.
Definition at line 920 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_NORMALIZED_INTEGER, and texture().
Referenced by blender::draw::Texture::debug_clear().
| bool GPU_texture_has_signed_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format is a signed type.
Definition at line 925 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_SIGNED, and texture().
Referenced by blender::draw::Texture::debug_clear().
| bool GPU_texture_has_stencil_format | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture format has a stencil component.
Definition at line 905 of file gpu_texture.cc.
References blender::gpu::GPU_FORMAT_STENCIL, and texture().
Referenced by blender::gpu::FrameBuffer::attachment_set(), GPU_framebuffer_blit(), GPU_framebuffer_config_array(), and blender::draw::Texture::is_stencil().
| int GPU_texture_height | ( | const blender::gpu::Texture * | texture | ) |
Return the height of tex. Correspond to number of layers for 1D array texture.
Definition at line 716 of file gpu_texture.cc.
References texture().
Referenced by blender::eevee::Film::accumulate(), blender::gpu::TexturePool::acquire_texture(), blender::render::hydra::DrawTexture::create_from_buffer(), draw_select_framebuffer_depth_only_setup(), DRW_select_buffer_read(), DRWContext::DRWContext(), GPU_offscreen_height(), GPU_offscreen_read_color(), GPU_offscreen_read_color_region(), gpu_texture_create_tile_mapping(), gpu_texture_update_from_ibuf(), gpu_texture_update_scaled(), GPU_viewport_draw_to_screen_ex(), blender::draw::Texture::height(), blender::eevee::Instance::init(), ViewportColorSampleSession::init(), blender::compositor::parallel_reduction_dispatch(), blender::draw::Texture::pixel_count(), pygpu_texture_height_get(), pygpu_texture_read(), blender::render::hydra::GPURenderTaskDelegate::read_aov(), blender::eevee::Film::read_pass(), blender::eevee::DepthOfField::render(), blender::gpu::tests::test_texture_pool(), blender::ed::vse::update_gpu_scopes(), view3d_depths_create(), and blender::compositor::Result::wrap_external().
| void GPU_texture_image_bind | ( | blender::gpu::Texture * | texture, |
| int | unit ) |
Bind tex to an arbitrary load/store image unit. It correspond to a gpu::shader::ShaderCreateInfo::image() declaration.
Definition at line 586 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::StateManager::image_bind(), and blender::gpu::Context::state_manager.
Referenced by blender::compositor::Result::bind_as_image(), blender::draw::command::ResourceBind::execute(), blender::compositor::parallel_reduction_dispatch(), pygpu_shader_image(), blender::gpu::MTLFrameBuffer::subpass_transition_impl(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_shader_compute_1d(), and blender::gpu::tests::test_shader_compute_2d().
| void GPU_texture_image_unbind | ( | blender::gpu::Texture * | texture | ) |
Unbind tex from an arbitrary load/store image unit.
Definition at line 591 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::StateManager::image_unbind(), and blender::gpu::Context::state_manager.
Referenced by blender::compositor::parallel_reduction_dispatch(), and blender::compositor::Result::unbind_as_image().
| void GPU_texture_image_unbind_all | ( | ) |
Unbind all texture from all arbitrary load/store image units.
Definition at line 596 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::StateManager::image_unbind_all(), and blender::gpu::Context::state_manager.
Referenced by blender::draw::command::RecordingState::cleanup(), blender::compositor::ShaderOperation::execute(), and blender::draw::command::StateSet::set().
| bool GPU_texture_is_array | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture is an array texture type (has layers).
Definition at line 935 of file gpu_texture.cc.
References blender::gpu::GPU_TEXTURE_ARRAY, and texture().
Referenced by blender::gpu::FrameBuffer::attachment_set(), and blender::draw::Texture::is_array().
| bool GPU_texture_is_cube | ( | const blender::gpu::Texture * | texture | ) |
Return true if the texture is an cube-map texture type.
Definition at line 930 of file gpu_texture.cc.
References blender::gpu::GPU_TEXTURE_CUBE, and texture().
Referenced by blender::gpu::FrameBuffer::attachment_set(), and blender::draw::Texture::is_cube().
| int GPU_texture_layer_count | ( | const blender::gpu::Texture * | texture | ) |
Return the number of layers of tex. Return 1 if the texture is not layered.
Definition at line 726 of file gpu_texture.cc.
References texture().
Referenced by blender::draw::Texture::ensure_layer_views(), and blender::draw::Texture::layer_range_view().
| unsigned int GPU_texture_memory_usage_get | ( | ) |
Returns the memory usage of all currently allocated textures in bytes.
Definition at line 244 of file gpu_texture.cc.
| int GPU_texture_mip_count | ( | const blender::gpu::Texture * | texture | ) |
Return the number of mip-map level inside this texture.
Definition at line 731 of file gpu_texture.cc.
References texture().
Referenced by blender::draw::Texture::ensure_mip_views(), and blender::draw::Texture::mip_count().
| void GPU_texture_mipmap_mode | ( | blender::gpu::Texture * | texture, |
| bool | use_mipmap, | ||
| bool | use_filter ) |
Set tex texture filter and mip-map usage. If use_filter is true, the texture will use linear interpolation between neighboring texels. If use_mipmap is true, the texture will use mip-mapping as anti-aliasing method. If both are set to true, the texture will use linear interpolation between mip-map levels.
Definition at line 633 of file gpu_texture.cc.
References BLI_assert, blender::gpu::Texture::format_flag_get(), blender::gpu::GPU_FORMAT_INTEGER, blender::gpu::GPU_FORMAT_STENCIL, GPU_SAMPLER_FILTERING_LINEAR, GPU_SAMPLER_FILTERING_MIPMAP, blender::gpu::Texture::sampler_state, GPUSamplerState::set_filtering_flag_from_test(), and texture().
Referenced by BKE_image_paint_set_mipmap(), BKE_movieclip_get_gpu_texture(), blender::nodes::node_composite_cornerpin_cc::CornerPinOperation::compute_plane_gpu(), blender::nodes::node_composite_planetrackdeform_cc::PlaneTrackDeformOperation::compute_plane_gpu(), blender::nodes::node_composite_displace_cc::DisplaceOperation::execute_gpu(), blender::nodes::node_composite_map_uv_cc::MapUVOperation::execute_gpu(), gpu_texture_create_tile_array(), gpu_texture_create_tile_mapping(), image_get_gpu_texture(), immDrawPixelsTexScaledFullSize(), blender::compositor::sample_pixel_gpu(), blender::eevee::HiZBuffer::sync(), and wm_draw_offscreen_texture_parameters().
| int GPU_texture_original_height | ( | const blender::gpu::Texture * | texture | ) |
Definition at line 741 of file gpu_texture.cc.
References texture().
| void GPU_texture_original_size_set | ( | blender::gpu::Texture * | texture, |
| int | width, | ||
| int | height ) |
Definition at line 746 of file gpu_texture.cc.
References texture(), and w().
Referenced by image_get_gpu_texture().
| int GPU_texture_original_width | ( | const blender::gpu::Texture * | texture | ) |
Width & Height (of source data), optional. WORKAROUND: Calling BKE_image_get_size may free the texture. Store the source image size (before down-scaling) inside the blender::gpu::Texture to retrieve the original size later (Ref #59347).
Definition at line 736 of file gpu_texture.cc.
References texture().
| void ** GPU_texture_py_reference_get | ( | blender::gpu::Texture * | texture | ) |
Reference of a pointer that needs to be cleaned when deallocating the texture. Points to BPyGPUTexture.tex
Definition at line 941 of file gpu_texture.cc.
References texture().
Referenced by BPyGPUTexture_CreatePyObject().
| void GPU_texture_py_reference_set | ( | blender::gpu::Texture * | texture, |
| void ** | py_ref ) |
Definition at line 946 of file gpu_texture.cc.
References BLI_assert, and texture().
Referenced by BPyGPUTexture__tp_dealloc(), and BPyGPUTexture_CreatePyObject().
| void * GPU_texture_read | ( | blender::gpu::Texture * | texture, |
| eGPUDataFormat | data_format, | ||
| int | mip_level ) |
Read the content of a mip_level from a tex and returns a copy of its data.
Definition at line 535 of file gpu_texture.cc.
References BLI_assert_msg, GPU_texture_usage(), GPU_TEXTURE_USAGE_HOST_READ, and texture().
Referenced by blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_pass_for_result(), blender::nodes::node_composite_file_output_cc::FileOutputOperation::add_view_for_result(), blender::compositor::compute_preview_gpu(), blender::compositor::Result::download_to_cpu(), blender::nodes::node_composite_denoise_cc::DenoiseOperation::execute(), blender::nodes::node_composite_glare_cc::GlareOperation::execute_fog_glow(), blender::gpu::tests::gpu_shader_lib_test(), ViewportColorSampleSession::init(), blender::render::Context::output_to_render_result(), blender::compositor::parallel_reduction_dispatch(), pygpu_texture_read(), blender::draw::Texture::read(), blender::eevee::Film::read_aov(), blender::render::hydra::GPURenderTaskDelegate::read_aov(), blender::eevee::Film::read_pass(), blender::compositor::sample_pixel_gpu(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_framebuffer_clear_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_clear_color_single_attachment(), blender::gpu::tests::test_framebuffer_clear_depth(), blender::gpu::tests::test_framebuffer_clear_multiple_color_multiple_attachments(), blender::gpu::tests::test_framebuffer_cube(), blender::gpu::tests::test_framebuffer_multi_viewport(), blender::gpu::tests::test_framebuffer_scissor_test(), blender::gpu::tests::test_framebuffer_subpass_input(), blender::gpu::tests::test_shader_compute_1d(), blender::gpu::tests::test_shader_compute_2d(), blender::gpu::tests::test_texture_1d(), blender::gpu::tests::test_texture_1d_array(), blender::gpu::tests::test_texture_1d_array_upload(), blender::gpu::tests::test_texture_2d_array(), blender::gpu::tests::test_texture_2d_array_upload(), blender::gpu::tests::test_texture_3d(), blender::gpu::tests::test_texture_copy(), blender::gpu::tests::test_texture_cube(), blender::gpu::tests::test_texture_cube_array(), blender::gpu::tests::test_texture_read(), blender::gpu::tests::test_texture_update_sub_no_unpack_row_length(), blender::gpu::tests::test_texture_update_sub_unpack_row_length(), blender::gpu::tests::texture_create_upload_read(), blender::gpu::tests::texture_create_upload_read_pixel(), blender::gpu::tests::texture_create_upload_read_with_bias(), view3d_depths_create(), and blender::render::Context::viewer_output_to_viewer_image().
| void GPU_texture_ref | ( | blender::gpu::Texture * | texture | ) |
Add a reference to this texture for usage. This internally increment the reference counter. This avoids the texture being free between the time it is referenced by the drawing logic and the time it is actually dereferenced.
Definition at line 687 of file gpu_texture.cc.
References texture().
Referenced by blender::draw::Manager::acquire_texture(), BPyGPUTexture_CreatePyObject(), blender::render::Context::get_pass(), and blender::eevee::LookdevWorld::sync().
| void GPU_texture_swizzle_set | ( | blender::gpu::Texture * | texture, |
| const char | swizzle[4] ) |
Set tex texture swizzle state for swizzling sample components.
A texture sample always return 4 components in the shader. If the texture has less than 4 components, the missing ones are replaced by the matching values in the following vector (0, 0, 0, 1).
swizzle contains 1 char per component representing the source of the data for each of the component of a sample value. The possible values for each of these 4 characters are:
Definition at line 668 of file gpu_texture.cc.
References texture().
Referenced by blender::eevee::RenderBuffers::acquire(), blender::compositor::compute_preview_gpu(), IMB_create_gpu_texture(), IMB_touch_gpu_texture(), blender::ed::sculpt_paint::load_tex(), blender::ed::sculpt_paint::load_tex_cursor(), radial_control_set_tex(), blender::eevee::RenderBuffers::release(), and blender::draw::volume_grid_cache_get().
| void GPU_texture_unbind | ( | blender::gpu::Texture * | texture | ) |
Unbind tex from a texture sampling image unit.
Definition at line 575 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::Context::state_manager, texture(), and blender::gpu::StateManager::texture_unbind().
Referenced by blf_batch_draw(), draw_display_buffer(), draw_plane_marker_image(), blender::ed::vse::draw_strip_thumbnails(), gpu_texture_update_from_ibuf(), gpu_viewport_draw_colormanaged(), GPU_viewport_stereo_composite(), immDrawPixelsTexScaledFullSize(), immDrawPixelsTexTiled_scaling_clipping(), blender::ed::sculpt_paint::paint_draw_cursor_overlay(), blender::ed::sculpt_paint::paint_draw_tex_overlay(), blender::compositor::parallel_reduction_dispatch(), blender::ed::vse::preview_draw_texture_simple(), blender::ed::vse::preview_draw_texture_to_linear(), radial_control_paint_tex(), blender::ed::vse::sequencer_draw_scopes(), blender::gpu::tests::test_compute_direct(), blender::gpu::tests::test_compute_indirect(), blender::gpu::tests::test_shader_compute_1d(), blender::gpu::tests::test_shader_compute_2d(), blender::compositor::SMAAPrecomputedTextures::unbind_area_texture(), blender::compositor::Result::unbind_as_texture(), blender::compositor::SMAAPrecomputedTextures::unbind_search_texture(), blender::ed::vse::update_gpu_scopes(), wm_draw_region_blend(), wm_draw_window(), and wm_software_cursor_draw_bitmap().
| void GPU_texture_unbind_all | ( | ) |
Unbind all texture from all texture sampling image units.
Definition at line 581 of file gpu_texture.cc.
References blender::gpu::Context::get(), blender::gpu::Context::state_manager, and blender::gpu::StateManager::texture_unbind_all().
Referenced by blender::draw::command::RecordingState::cleanup(), blender::compositor::ShaderOperation::execute(), blender::draw::command::StateSet::set(), and blender::gpu::MTLContext::~MTLContext().
| void GPU_texture_update | ( | blender::gpu::Texture * | texture, |
| eGPUDataFormat | data_format, | ||
| const void * | data ) |
Update the content of a texture's base mip-map level (mip 0). data_format is the format of the data . It needs to be compatible with the internal texture storage. The data should be the size of the entire mip 0 level.
Definition at line 550 of file gpu_texture.cc.
References data, and blender::gpu::Texture::update().
Referenced by blender::workbench::AntiAliasingPass::AntiAliasingPass(), blender::nodes::node_composite_movieclip_cc::MovieClipOperation::compute_alpha(), blender::nodes::node_composite_movieclip_cc::MovieClipOperation::compute_image(), blender::render::hydra::DrawTexture::create_from_buffer(), blender::ed::vse::create_texture(), draw_display_buffer(), draw_plane_marker_image(), blender::ed::vse::draw_strip_thumbnails(), blender::nodes::node_composite_denoise_cc::DenoiseOperation::execute(), IMB_create_gpu_texture(), immDrawPixelsTexScaledFullSize(), blender::ed::sculpt_paint::load_tex(), blender::ed::sculpt_paint::load_tex_cursor(), RE_pass_ensure_gpu_texture_cache(), blender::draw::gpencil::render_init_buffers(), studiolight_create_matcap_gputexture(), blender::gpu::tests::texture_create_upload_read(), blender::gpu::tests::texture_create_upload_read_pixel(), blender::gpu::tests::texture_create_upload_read_with_bias(), blender::compositor::Result::update_single_value_data(), blender::compositor::Result::upload_to_gpu(), and wm_software_cursor_draw_bitmap().
| void GPU_texture_update_mipmap | ( | blender::gpu::Texture * | texture, |
| int | mip_level, | ||
| eGPUDataFormat | data_format, | ||
| const void * | pixels ) |
Update the content of a texture's specific mip-map level. data_format is the format of the pixels . It needs to be compatible with the internal texture storage. The data should be the size of the entire mip_level.
Definition at line 495 of file gpu_texture.cc.
References texture().
Referenced by blender::eevee::UtilityTexture::UtilityTexture().
| void GPU_texture_update_mipmap_chain | ( | blender::gpu::Texture * | texture | ) |
Update the mip-map levels using the mip 0 data.
Definition at line 601 of file gpu_texture.cc.
References blender::gpu::Texture::generate_mipmap().
Referenced by blender::compositor::CachedImage::CachedImage(), gpu_texture_create_tile_array(), gpu_texture_update_from_ibuf(), image_get_gpu_texture(), and immDrawPixelsTexScaledFullSize().
| void GPU_texture_update_sub | ( | blender::gpu::Texture * | texture, |
| eGPUDataFormat | data_format, | ||
| const void * | pixels, | ||
| int | offset_x, | ||
| int | offset_y, | ||
| int | offset_z, | ||
| int | width, | ||
| int | height, | ||
| int | depth ) |
Update the content of a region of a texture's base mip-map level (mip 0). data_format is the format of the data . It needs to be compatible with the internal texture storage. The data should be the size of the mip 0 level region.
offset_x , offset_y , offset_z specify the bottom left corner of the updated region. width , height , depth specify the extent of the updated region.
Definition at line 505 of file gpu_texture.cc.
References blender::gpu::Texture::update_sub().
Referenced by blf_batch_cache_texture_load(), gpu_texture_update_scaled(), gpu_texture_update_unscaled(), IMB_update_gpu_texture_sub(), immDrawPixelsTexTiled_scaling_clipping(), blender::draw::overlay::Instance::init(), blender::draw::gpencil::render_init_buffers(), blender::draw::test_eevee_shadow_tilemap_amend(), blender::gpu::tests::test_texture_update_sub_no_unpack_row_length(), and blender::gpu::tests::test_texture_update_sub_unpack_row_length().
| void GPU_texture_update_sub_from_pixel_buffer | ( | blender::gpu::Texture * | texture, |
| eGPUDataFormat | data_format, | ||
| GPUPixelBuffer * | pixel_buf, | ||
| int | offset_x, | ||
| int | offset_y, | ||
| int | offset_z, | ||
| int | width, | ||
| int | height, | ||
| int | depth ) |
Update a sub-region of a texture using the data from a #GPUPixelBuffer as source data. The pix_buf data is expected to be contiguous and big enough to fill the described sub-region.
Definition at line 520 of file gpu_texture.cc.
References texture().
Referenced by update_tile_texture_pixels().
| eGPUTextureUsage GPU_texture_usage | ( | const blender::gpu::Texture * | texture | ) |
Return the usage flags of tex.
Definition at line 487 of file gpu_texture.cc.
References blender::gpu::Texture::usage_get().
Referenced by blender::gpu::TexturePool::acquire_texture(), GPU_texture_create_view(), GPU_texture_read(), and blender::gpu::MTLTexture::init_internal().
| int GPU_texture_width | ( | const blender::gpu::Texture * | texture | ) |
Return the width of tex.
Definition at line 711 of file gpu_texture.cc.
References texture().
Referenced by blender::eevee::Film::accumulate(), blender::gpu::TexturePool::acquire_texture(), blf_batch_cache_texture_load(), blf_batch_draw(), blender::render::hydra::DrawTexture::create_from_buffer(), draw_select_framebuffer_depth_only_setup(), DRW_select_buffer_read(), DRWContext::DRWContext(), GPU_offscreen_read_color(), GPU_offscreen_read_color_region(), GPU_offscreen_width(), gpu_texture_create_tile_mapping(), gpu_texture_update_from_ibuf(), gpu_texture_update_scaled(), GPU_viewport_draw_to_screen_ex(), blender::eevee::Instance::init(), ViewportColorSampleSession::init(), blender::compositor::parallel_reduction_dispatch(), blender::draw::Texture::pixel_count(), pygpu_texture_read(), pygpu_texture_width_get(), blender::render::hydra::GPURenderTaskDelegate::read_aov(), blender::eevee::Film::read_pass(), blender::eevee::DepthOfField::render(), blender::gpu::tests::test_texture_pool(), blender::ed::vse::update_gpu_scopes(), view3d_depths_create(), blender::draw::Texture::width(), and blender::compositor::Result::wrap_external().
| void GPU_unpack_row_length_set | ( | uint | len | ) |
Makes data interpretation aware of the source layout. Skipping pixels correctly when changing rows when doing partial update. This affects GPU_texture_update, GPU_texture_update_sub, GPU_texture_update_mipmap. TODO(fclem): replace this by pixel buffer updates using a custom utility to do the line shifting like Cycles does.
Definition at line 555 of file gpu_texture.cc.
References blender::gpu::Context::get(), len, blender::gpu::Context::state_manager, and blender::gpu::StateManager::texture_unpack_row_length_set().
Referenced by gpu_texture_update_unscaled(), immDrawPixelsTexTiled_scaling_clipping(), and blender::gpu::tests::test_texture_update_sub_unpack_row_length().
|
static |
The number of every possible filtering configuration.
Definition at line 314 of file GPU_texture.hh.
Referenced by blender::gpu::VKSamplers::free(), blender::gpu::GLTexture::GLFrameBuffer, blender::gpu::VKSamplers::init(), blender::gpu::MTLContext::sampler_state_cache_init(), blender::gpu::GLTexture::samplers_init(), blender::gpu::GLTexture::samplers_update(), and blender::gpu::MTLContext::~MTLContext().