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Blender V5.0
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#include <DNA_lightprobe_types.h>
Public Attributes | |
| float * | L0 |
| float * | L1_a |
| float * | L1_b |
| float * | L1_c |
Normalized visibility of distant light. Used for compositing grids together.
Definition at line 277 of file DNA_lightprobe_types.h.
| float* LightProbeVisibilityData::L0 |
Definition at line 278 of file DNA_lightprobe_types.h.
Referenced by lightprobe_grid_cache_frame_blend_read(), lightprobe_grid_cache_frame_blend_write(), and blender::eevee::IrradianceBake::read_result_packed().
| float* LightProbeVisibilityData::L1_a |
Definition at line 279 of file DNA_lightprobe_types.h.
Referenced by lightprobe_grid_cache_frame_blend_read(), lightprobe_grid_cache_frame_blend_write(), and blender::eevee::IrradianceBake::read_result_packed().
| float* LightProbeVisibilityData::L1_b |
Definition at line 280 of file DNA_lightprobe_types.h.
Referenced by lightprobe_grid_cache_frame_blend_read(), lightprobe_grid_cache_frame_blend_write(), and blender::eevee::IrradianceBake::read_result_packed().
| float* LightProbeVisibilityData::L1_c |
Definition at line 281 of file DNA_lightprobe_types.h.
Referenced by lightprobe_grid_cache_frame_blend_read(), lightprobe_grid_cache_frame_blend_write(), and blender::eevee::IrradianceBake::read_result_packed().