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Blender V5.0
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#include "GPU_shader_shared_utils.hh"Go to the source code of this file.
Classes | |
| struct | blender::eevee::FilmSample |
| struct | blender::eevee::FilmData |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Macros | |
| #define | FILM_PRECOMP_SAMPLE_MAX 16 |
Enumerations | |
| enum | blender::eevee::eFilmWeightLayerIndex : uint32_t { blender::eevee::FILM_WEIGHT_LAYER_ACCUMULATION = 0u , blender::eevee::FILM_WEIGHT_LAYER_DISTANCE = 1u } |
| enum | blender::eevee::ePassStorageType : uint32_t { blender::eevee::PASS_STORAGE_COLOR = 0u , blender::eevee::PASS_STORAGE_VALUE = 1u , blender::eevee::PASS_STORAGE_CRYPTOMATTE = 2u } |
| enum | blender::eevee::PassCategory : uint32_t { blender::eevee::PASS_CATEGORY_DATA = 1u << 0 , blender::eevee::PASS_CATEGORY_COLOR_1 = 1u << 1 , blender::eevee::PASS_CATEGORY_COLOR_2 = 1u << 2 , blender::eevee::PASS_CATEGORY_COLOR_3 = 1u << 3 , blender::eevee::PASS_CATEGORY_AOV = 1u << 4 , blender::eevee::PASS_CATEGORY_CRYPTOMATTE = 1u << 5 } |
Functions | |
| static float | blender::eevee::film_filter_weight (float filter_radius, float sample_distance_sqr) |
| #define FILM_PRECOMP_SAMPLE_MAX 16 |
Definition at line 17 of file eevee_film_shared.hh.