bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
static int node_gpu_material(GPUMaterial *material, bNode *node, bNodeExecData *, GPUNodeStack *inputs, GPUNodeStack *outputs)
static void node_build_multi_function(blender::nodes::NodeMultiFunctionBuilder &builder)
static void cmp_node_posterize_declare(NodeDeclarationBuilder &b)
static void register_node_type_cmp_posterize()
static blender::bke::bNodeSocketTemplate outputs[]
static blender::bke::bNodeSocketTemplate inputs[]