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Blender V5.0
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#include "node_texture_util.hh"Go to the source code of this file.
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| static void | exec (void *data, int, bNode *, bNodeExecData *, bNodeStack **in, bNodeStack **) |
| void | register_node_type_tex_viewer () |
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| static blender::bke::bNodeSocketTemplate | inputs [] |
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Definition at line 16 of file node_texture_viewer.cc.
References col, data, TexCallData::do_preview, in, params, params_from_cdata(), tex_input_rgba(), and TexCallData::thread.
| void register_node_type_tex_viewer | ( | ) |
Definition at line 34 of file node_texture_viewer.cc.
References blender::bke::bNodeType::enum_name_legacy, exec(), blender::bke::bNodeType::exec_fn, blender::bke::bNodeType::flag, inputs, blender::bke::bNodeType::nclass, blender::bke::bNodeType::no_muting, NODE_CLASS_OUTPUT, NODE_PREVIEW, blender::bke::node_register_type(), blender::bke::node_type_socket_templates(), tex_node_type_base(), TEX_NODE_VIEWER, and blender::bke::bNodeType::ui_name.
Referenced by register_texture_nodes().
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Definition at line 11 of file node_texture_viewer.cc.