static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
static blender::bke::bNodeSocketTemplate inputs[]
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
void params_from_cdata(TexParams *out, TexCallData *in)
static void exec(void *data, int, bNode *, bNodeExecData *, bNodeStack **in, bNodeStack **)
void register_node_type_tex_viewer()