20 .default_value({0.5f, 0.5f, 0.5f, 1.0f})
25 &
col, &
params.socket_ptr,
"default_value",
true,
false,
false,
false);
44 NodeItem
color = get_output_default(
"Color", NodeItem::Type::Color3);
45 return create_node(
"constant", NodeItem::Type::Color3, {{
"value",
color}});
63 ntype.
declare = file_ns::node_declare;
64 ntype.
gpu_fn = file_ns::gpu_shader_rgb;
bool GPU_link(GPUMaterial *mat, const char *name,...)
GPUNodeLink * GPU_uniform(const float *num)
void uiTemplateColorPicker(uiLayout *layout, PointerRNA *ptr, blender::StringRefNull propname, bool value_slider, bool lock, bool lock_luminosity, bool cubic)
void node_register_type(bNodeType &ntype)
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *, GPUNodeStack *out)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_rgb()
void sh_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
NodeMaterialXFunction materialx_fn
std::string ui_description
NodeGPUExecFunction gpu_fn
const char * enum_name_legacy
NodeDeclareFunction declare