Blender V5.0
blender::draw::overlay::TextureRef Class Reference

#include <DRW_gpu_wrapper.hh>

Inherits blender::draw::Texture.

Public Member Functions

 TextureRef ()=default
 ~TextureRef ()
void wrap (gpu::Texture *tex)
bool ensure_1d (int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_1d_array (int, int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_2d (int, int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_2d_array (int, int, int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_3d (int, int, int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_cube (int, int, blender::gpu::TextureFormat, const float *)=delete
bool ensure_cube_array (int, int, int, blender::gpu::TextureFormat, const float *)=delete
void filter_mode (bool)=delete
void free ()=delete
gpu::Texturemip_view (int)=delete
gpu::Texturelayer_view (int)=delete
gpu::Texturestencil_view ()=delete
Public Member Functions inherited from blender::draw::Texture
 Texture (const char *name="gpu::Texture")
 Texture (const char *name, blender::gpu::TextureFormat format, eGPUTextureUsage usage, int extent, const float *data=nullptr, bool cubemap=false, int mip_len=1)
 Texture (const char *name, blender::gpu::TextureFormat format, eGPUTextureUsage usage, int extent, int layers, const float *data=nullptr, bool cubemap=false, int mip_len=1)
 Texture (const char *name, blender::gpu::TextureFormat format, eGPUTextureUsage usage, int2 extent, const float *data=nullptr, int mip_len=1)
 Texture (const char *name, blender::gpu::TextureFormat format, eGPUTextureUsage usage, int2 extent, int layers, const float *data=nullptr, int mip_len=1)
 Texture (const char *name, blender::gpu::TextureFormat format, eGPUTextureUsage usage, int3 extent, const float *data=nullptr, int mip_len=1)
 Texture (Texture &&other)=default
 ~Texture ()
gpu::Texturegpu_texture ()
 operator gpu::Texture * () const
gpu::Texture ** operator& ()
Textureptr ()
Textureoperator= (Texture &&a)
bool ensure_1d (blender::gpu::TextureFormat format, int extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_1d_array (blender::gpu::TextureFormat format, int extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_2d (blender::gpu::TextureFormat format, int2 extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_2d_array (blender::gpu::TextureFormat format, int2 extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_3d (blender::gpu::TextureFormat format, int3 extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_cube (blender::gpu::TextureFormat format, int extent, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, float *data=nullptr, int mip_len=1)
bool ensure_cube_array (blender::gpu::TextureFormat format, int extent, int layers, eGPUTextureUsage usage=GPU_TEXTURE_USAGE_GENERAL, const float *data=nullptr, int mip_len=1)
bool ensure_mip_views (bool cube_as_array=false)
gpu::Texturemip_view (int miplvl)
int mip_count () const
bool ensure_layer_views (bool cube_as_array=false)
gpu::Texturelayer_view (int layer)
gpu::Texturestencil_view (bool cube_as_array=false)
gpu::Texturelayer_range_view (int layer_start, int layer_len, bool cube_as_array=false)
bool is_valid () const
int width () const
int height () const
int depth () const
int pixel_count () const
bool is_depth () const
bool is_stencil () const
bool is_integer () const
bool is_cube () const
bool is_array () const
int3 size (int miplvl=0) const
void clear (float4 values)
void clear (uint4 values)
void clear (int4 values)
void debug_clear ()
template<typename T>
Tread (eGPUDataFormat format, int miplvl=0)
void filter_mode (bool do_filter)
void free ()

Additional Inherited Members

Static Public Member Functions inherited from blender::draw::Texture
static void swap (Texture &a, Texture &b)
Protected Member Functions inherited from blender::draw::Texture
void free_texture_views ()
Protected Attributes inherited from blender::draw::Texture
gpu::Texturetx_ = nullptr
gpu::Texturestencil_view_ = nullptr
Vector< gpu::Texture *, 0 > mip_views_
Vector< gpu::Texture *, 0 > layer_views_
gpu::Texturelayer_range_view_ = nullptr
const char * name_

Detailed Description

Definition at line 1139 of file DRW_gpu_wrapper.hh.

Constructor & Destructor Documentation

◆ TextureRef()

◆ ~TextureRef()

Definition at line 1143 of file DRW_gpu_wrapper.hh.

Member Function Documentation

◆ ensure_1d()

Remove methods that are forbidden with this type of textures.

◆ ensure_1d_array()

bool blender::draw::TextureRef::ensure_1d_array ( int ,
int ,
int ,
blender::gpu::TextureFormat ,
const float *  )
delete

◆ ensure_2d()

bool blender::draw::TextureRef::ensure_2d ( int ,
int ,
int ,
blender::gpu::TextureFormat ,
const float *  )
delete

◆ ensure_2d_array()

bool blender::draw::TextureRef::ensure_2d_array ( int ,
int ,
int ,
int ,
blender::gpu::TextureFormat ,
const float *  )
delete

◆ ensure_3d()

bool blender::draw::TextureRef::ensure_3d ( int ,
int ,
int ,
int ,
blender::gpu::TextureFormat ,
const float *  )
delete

◆ ensure_cube()

◆ ensure_cube_array()

◆ filter_mode()

◆ free()

◆ layer_view()

◆ mip_view()

◆ stencil_view()

◆ wrap()

Definition at line 1148 of file DRW_gpu_wrapper.hh.


The documentation for this class was generated from the following file: