Blender V5.0
compositor_defocus_infos.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_defocus_radius_from_scale)
9PUSH_CONSTANT(float, scale)
10PUSH_CONSTANT(float, max_radius)
11SAMPLER(0, sampler2D, radius_tx)
12IMAGE(0, SFLOAT_16, write, image2D, radius_img)
13COMPUTE_SOURCE("compositor_defocus_radius_from_scale.glsl")
16
17GPU_SHADER_CREATE_INFO(compositor_defocus_radius_from_depth)
18LOCAL_GROUP_SIZE(16, 16)
19PUSH_CONSTANT(float, f_stop)
20PUSH_CONSTANT(float, max_radius)
21PUSH_CONSTANT(float, focal_length)
22PUSH_CONSTANT(float, pixels_per_meter)
23PUSH_CONSTANT(float, distance_to_image_of_focus)
24SAMPLER(0, sampler2D, depth_tx)
25IMAGE(0, SFLOAT_16, write, image2D, radius_img)
26COMPUTE_SOURCE("compositor_defocus_radius_from_depth.glsl")
29
30GPU_SHADER_CREATE_INFO(compositor_defocus_blur)
31LOCAL_GROUP_SIZE(16, 16)
32PUSH_CONSTANT(int, search_radius)
33SAMPLER(0, sampler2D, input_tx)
34SAMPLER(1, sampler2D, weights_tx)
35SAMPLER(2, sampler2D, radius_tx)
36IMAGE(0, SFLOAT_16_16_16_16, write, image2D, output_img)
37COMPUTE_SOURCE("compositor_defocus_blur.glsl")
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define SAMPLER(slot, type, name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D