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◆ metal_backend_only()
◆ vertex_in()
◆ source_data
| GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type fragColor push_constant(Type::float2_t, "extent") .push_constant(Type Frequency::PASS additional_info("depth_2d_update_info_base") .do_static_compilation(true) .depth_write(DepthWrite Frequency::PASS do_static_compilation(true) .depth_write(DepthWrite source_data |
Definition at line 27 of file depth_2d_update_infos.hh.
Referenced by blender::ed::outliner::AbstractTreeDisplay::build_tree(), blender::ed::outliner::TreeDisplayDataAPI::build_tree(), blender::ed::outliner::TreeDisplayIDOrphans::build_tree(), blender::ed::outliner::TreeDisplayLibraries::build_tree(), blender::ed::outliner::TreeDisplayOverrideLibraryHierarchies::build_tree(), blender::ed::outliner::TreeDisplayOverrideLibraryProperties::build_tree(), blender::ed::outliner::TreeDisplayScenes::build_tree(), blender::ed::outliner::TreeDisplaySequencer::build_tree(), blender::ed::outliner::TreeDisplayViewLayer::build_tree(), blender::nodes::node_geo_distribute_points_on_faces_cc::interpolate_attribute(), and blender::ed::outliner::outliner_build_tree().