Blender V5.0
depth_2d_update_infos.hh File Reference

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Functions

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type vertex_in (0, Type::float2_t, "pos") .vertex_out(depth_2d_update_iface) .fragment_out(0
GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type fragColor push_constant(Type::float2_t, "extent") .push_constant(Type metal_backend_only (true) .fragment_source("depth_2d_update_float_frag.glsl") .sampler(0

Variables

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type fragColor push_constant(Type::float2_t, "extent") .push_constant(Type source_data

Function Documentation

◆ metal_backend_only()

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type fragColor push_constant(Type::float2_t, "extent") .push_constant(Type metal_backend_only ( true )

◆ vertex_in()

GPU_SHADER_INTERFACE_INFO(depth_2d_update_iface).smooth(Type vertex_in ( 0 ,
Type::float2_t ,
"pos"  )

Variable Documentation

◆ source_data