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Blender V5.0
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#include <attribute_convert.hh>
Public Types | |
| using | VBOType = float4 |
Static Public Member Functions | |
| static VBOType | convert (const math::Quaternion &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = 4 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 142 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< math::Quaternion >::VBOType = float4 |
Definition at line 143 of file attribute_convert.hh.
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inlinestatic |
Definition at line 147 of file attribute_convert.hh.
References blender::math::QuaternionBase< T >::w, blender::math::QuaternionBase< T >::x, blender::math::QuaternionBase< T >::y, and blender::math::QuaternionBase< T >::z.
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staticconstexpr |
Definition at line 145 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 144 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 146 of file attribute_convert.hh.