Blender V5.0
BoneCollection Struct Reference

#include <DNA_armature_types.h>

Public Attributes

struct BoneCollectionnext
struct BoneCollectionprev
char name [64]
ListBase bones
uint8_t flags
uint8_t _pad0 [7]
int child_index
int child_count
struct IDPropertyprop
struct IDPropertysystem_properties

Detailed Description

Collection of Bones within an Armature.

BoneCollections are owned by their Armature, and cannot be shared between different armatures.

Bones can be in more than one collection at a time.

Selectability and visibility of bones are determined by OR-ing the collection flags.

Definition at line 274 of file DNA_armature_types.h.

Member Data Documentation

◆ _pad0

uint8_t BoneCollection::_pad0[7]

Definition at line 284 of file DNA_armature_types.h.

◆ bones

◆ child_count

◆ child_index

◆ flags

◆ name

◆ next

struct BoneCollection* BoneCollection::next

Definition at line 275 of file DNA_armature_types.h.

Referenced by armature_blend_write(), and read_bone_collections().

◆ prev

struct BoneCollection * BoneCollection::prev

Definition at line 275 of file DNA_armature_types.h.

Referenced by armature_blend_write(), and read_bone_collections().

◆ prop

◆ system_properties


The documentation for this struct was generated from the following file: