EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
void GPU_compute_dispatch(blender::gpu::Shader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len, const blender::gpu::shader::SpecializationConstants *constants_state=nullptr)
void GPU_texture_clear(blender::gpu::Texture *texture, eGPUDataFormat data_format, const void *data)
void GPU_texture_unbind(blender::gpu::Texture *texture)
@ GPU_TEXTURE_USAGE_GENERAL
void * GPU_texture_read(blender::gpu::Texture *texture, eGPUDataFormat data_format, int mip_level)
void GPU_texture_image_bind(blender::gpu::Texture *texture, int unit)
blender::gpu::Texture * GPU_texture_create_2d(const char *name, int width, int height, int mip_len, blender::gpu::TextureFormat format, eGPUTextureUsage usage, const float *data)
void GPU_texture_free(blender::gpu::Texture *texture)