Blender V5.0
blender::draw::command::ShaderBind Struct Reference

#include <draw_command.hh>

Public Member Functions

Commands Execution
void execute (RecordingState &state) const
Commands Serialization for debugging
std::string serialize () const

Public Attributes

gpu::Shadershader

Detailed Description

Definition at line 137 of file draw_command.hh.

Member Function Documentation

◆ execute()

void blender::draw::command::ShaderBind::execute ( RecordingState & state) const

◆ serialize()

std::string blender::draw::command::ShaderBind::serialize ( ) const

Definition at line 381 of file draw_command.cc.

References GPU_shader_get_name(), and shader.

Member Data Documentation

◆ shader

gpu::Shader* blender::draw::command::ShaderBind::shader

Definition at line 138 of file draw_command.hh.

Referenced by execute(), and serialize().


The documentation for this struct was generated from the following files: