Blender V5.0
gl_vertex_array.hh
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1/* SPDX-FileCopyrightText: 2020 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
8
9#pragma once
10
11#include "GPU_batch.hh"
13
14namespace blender {
15namespace gpu {
16
17namespace GLVertArray {
18
22void update_bindings(const GLuint vao, const Batch *batch, const ShaderInterface *interface);
23
27void update_bindings(const GLuint vao,
28 uint v_first,
29 const GPUVertFormat *format,
31
32} // namespace GLVertArray
33
34} // namespace gpu
35} // namespace blender
unsigned int uint
struct @021025263243242147216143265077100330027142264337::@225245033123204053237120173316075113304004012000 batch
format
void update_bindings(const GLuint vao, const Batch *batch, const ShaderInterface *interface)