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Blender V5.0
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#include "AS_asset_representation.hh"#include "BKE_context.hh"#include "ED_asset_library.hh"#include "ED_asset_list.hh"#include "ED_asset_shelf.hh"#include "BLI_listbase.h"#include "BLI_string_ref.hh"#include "DNA_userdef_types.h"#include "RNA_access.hh"#include "WM_api.hh"#include "AS_asset_catalog.hh"#include "AS_asset_library.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::ed |
| namespace | blender::ed::asset |
Functions | |
| static asset_system::AssetCatalog & | blender::ed::asset::library_ensure_catalog (asset_system::AssetLibrary &library, const asset_system::AssetCatalogPath &path) |
| blender::asset_system::AssetCatalog & | blender::ed::asset::library_ensure_catalogs_in_path (blender::asset_system::AssetLibrary &library, const blender::asset_system::AssetCatalogPath &path) |
| AssetLibraryReference | blender::ed::asset::user_library_to_library_ref (const bUserAssetLibrary &user_library) |
| void | blender::ed::asset::refresh_asset_library (const bContext *C, const AssetLibraryReference &library_ref) |
| void | blender::ed::asset::refresh_asset_library (const bContext *C, const bUserAssetLibrary &user_library) |
| void | blender::ed::asset::refresh_asset_library_from_asset (const bContext *C, const blender::asset_system::AssetRepresentation &asset) |