60IMAGE(0, SFLOAT_16_16_16_16, write,
image2D, combined_ghost_img)
70IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, accumulated_ghost_img)
83IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, horizontal_img)
93IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, vertical_img)
102IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, diagonal_img)
112IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, anti_diagonal_img)
113COMPUTE_SOURCE(
"compositor_glare_simple_star_anti_diagonal_pass.glsl")
127IMAGE(0, SFLOAT_16_16_16_16, write,
image2D, output_streak_img)
136IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, accumulated_streaks_img)
167IMAGE(0, SFLOAT_16_16_16_16, read_write,
image2D, output_img)
#define GPU_SHADER_CREATE_INFO(_info)
#define GPU_SHADER_CREATE_END()
#define PUSH_CONSTANT_ARRAY(type, name, array_size)
#define SAMPLER(slot, type, name)
#define ADDITIONAL_INFO(info_name)
#define PUSH_CONSTANT(type, name)
#define LOCAL_GROUP_SIZE(...)
#define IMAGE(slot, format, qualifiers, type, name)
#define COMPUTE_SOURCE(filename)
#define DO_STATIC_COMPILATION()
ImageBase< float, 2 > image2D
SamplerBase< float, 2 > sampler2D