Blender V5.0
blender::nodes::AttributeWriter< T > Struct Template Reference

#include <BKE_attribute.hh>

Public Member Functions

 operator bool () const
void finish ()

Public Attributes

VMutableArray< Tvarray
AttrDomain domain
std::function< void()> tag_modified_fn

Detailed Description

template<typename T>
struct blender::nodes::AttributeWriter< T >

Result when looking up an attribute from some geometry with read and write access. After writing to the attribute, the finish method has to be called. This may invalidate caches based on this attribute.

Definition at line 248 of file BKE_attribute.hh.

Member Function Documentation

◆ finish()

template<typename T>
void blender::bke::AttributeWriter< T >::finish ( )
inline

Has to be called after the attribute has been modified.

Definition at line 272 of file BKE_attribute.hh.

◆ operator bool()

template<typename T>
blender::bke::AttributeWriter< T >::operator bool ( ) const
inline

Definition at line 264 of file BKE_attribute.hh.

Member Data Documentation

◆ domain

template<typename T>
AttrDomain blender::bke::AttributeWriter< T >::domain

Domain where the attribute is stored on the geometry. Also determines the size of the virtual array.

Definition at line 258 of file BKE_attribute.hh.

◆ tag_modified_fn

template<typename T>
std::function<void()> blender::bke::AttributeWriter< T >::tag_modified_fn

A function that has to be called after the attribute has been edited. This may be empty.

Definition at line 262 of file BKE_attribute.hh.

◆ varray

template<typename T>
VMutableArray<T> blender::bke::AttributeWriter< T >::varray

Virtual array giving read and write access to the attribute. This may be empty. Consider using SpanAttributeWriter when you want to access the virtual array as a span.

Definition at line 253 of file BKE_attribute.hh.


The documentation for this struct was generated from the following file: