| accumulate_ghosts_cpu(const Result &base_ghost, Result &accumulated_ghosts_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| accumulate_ghosts_gpu(const Result &base_ghost_result, Result &accumulated_ghosts_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| accumulate_streak(const Result &streak_result, Result &accumulated_streaks_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| accumulate_streak_cpu(const Result &streak, Result &accumulated_streaks) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| accumulate_streak_gpu(const Result &streak_result, Result &accumulated_streaks_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| adaptive_smooth_clamp(const float x, const float min_value, const float max_value, const float smoothness) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor) | blender::compositor::Operation | protected |
| add_and_evaluate_input_processors() | blender::compositor::Operation | protectedvirtual |
| apply_streak_filter(const Result &highlights, const float2 &streak_direction) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| apply_streak_filter_cpu(const Result &highlights, const float2 &streak_direction) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| apply_streak_filter_gpu(const Result &highlights, const float2 &streak_direction) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| bnode() const | blender::compositor::NodeOperation | protected |
| compute_base_ghost(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_base_ghost_cpu(const Result &small_ghost_result, const Result &big_ghost_result, Result &combined_ghost) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_base_ghost_gpu(const Result &small_ghost_result, const Result &big_ghost_result, Result &base_ghost_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_chain_length() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_downsample_chain(const Result &highlights, int chain_length) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_downsample_cpu(const Result &input, Result &output) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_downsample_gpu(const Result &input, Result &output, const bool use_karis_average) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_upsample_cpu(const Result &input, Result &output) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_bloom_upsample_gpu(const Result &input, Result &output) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_domain() | blender::compositor::Operation | protectedvirtual |
| compute_fog_glow_field_of_view() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_ghost_color_modulators() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_ghost_scales(int iteration) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_glare(Result &highlights_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_highlights() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_preview() override | blender::compositor::NodeOperation | protectedvirtual |
| compute_results_reference_counts(const Schedule &schedule) | blender::compositor::NodeOperation | |
| compute_streak_attenuation_factor() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_streak_color_modulator(int iteration) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_streak_direction(int streak_index) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_streak_fade_factors(float iteration_magnitude) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| compute_streak_iteration_magnitude(int iteration) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| context() const | blender::compositor::Operation | protected |
| declare_input_descriptor(StringRef identifier, InputDescriptor descriptor) | blender::compositor::Operation | protected |
| evaluate() override | blender::compositor::NodeOperation | virtual |
| execute() override | blender::nodes::node_composite_glare_cc::GlareOperation | inlinevirtual |
| execute_bloom(Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_fog_glow(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_ghost(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_highlights_cpu() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_highlights_gpu() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_kernel(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_mix(const Result &glare_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_mix_cpu(const Result &glare_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_mix_gpu(const Result &glare_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_anti_diagonal_pass(const Result &highlights, const Result &diagonal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_anti_diagonal_pass_cpu(const Result &highlights, const Result &diagonal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_anti_diagonal_pass_gpu(const Result &highlights, const Result &diagonal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_axis_aligned(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_diagonal(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_diagonal_pass(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_diagonal_pass_cpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_diagonal_pass_gpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_horizontal_pass(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_horizontal_pass_cpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_horizontal_pass_gpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_vertical_pass(const Result &highlights, const Result &horizontal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_vertical_pass_cpu(const Result &highlights, const Result &horizontal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_simple_star_vertical_pass_gpu(const Result &highlights, const Result &horizontal_pass_result) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_streaks(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_sun_beams(Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_sun_beams_cpu(Result &highlights, const int max_steps) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| execute_sun_beams_gpu(Result &highlights, const int max_steps) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| free_results() | blender::compositor::Operation | |
| get_big_ghost_radius() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_clamp_highlights() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_color_modulation() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_compositor_sun_beams_shader() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_corrected_tint() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_diagonal_star() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_fade() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_ghost_color_modulation_factor() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_glare_image_size() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_highlights_smoothness() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_input(StringRef identifier) const | blender::compositor::Operation | protected |
| get_input_descriptor(StringRef identifier) | blender::compositor::Operation | protected |
| get_jitter_factor() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_kernel_data_type() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_kernel_input() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_max_highlights() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_maximum_brightness() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_normalization_scale() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_number_of_iterations() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_number_of_streaks() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_quality() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_quality_factor() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_result(StringRef identifier) | blender::compositor::Operation | |
| get_sample_position(const int i, const bool use_jitter, float jitter_factor, const float random_offset) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_saturation() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_size() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_small_ghost_radius() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_streaks_angle() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_strength() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_sun_position() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_threshold() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_tint() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_type() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| get_use_jitter() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| karis_brightness_weighted_sum(const float4 &color1, const float4 &color2, const float4 &color3, const float4 &color4) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| map_input_to_result(StringRef identifier, Result *result) | blender::compositor::Operation | |
| node() const | blender::compositor::NodeOperation | protected |
| NodeOperation(Context &context, DNode node) | blender::nodes::node_composite_glare_cc::GlareOperation | |
| Operation(Context &context) | blender::compositor::Operation | |
| populate_result(StringRef identifier, Result result) | blender::compositor::Operation | protected |
| should_compute_glare() | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| should_compute_output(StringRef identifier) | blender::compositor::NodeOperation | protected |
| smooth_clamp(const float x, const float min_value, const float max_value, const float min_smoothness, const float max_smoothness) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| smooth_max(const float a, const float b, const float smoothness) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| smooth_min(const float a, const float b, const float smoothness) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| switch_result_mapped_to_input(StringRef identifier, Result *result) | blender::compositor::Operation | protected |
| write_glare_output(const Result &glare) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| write_glare_output_cpu(const Result &glare) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| write_glare_output_gpu(const Result &glare) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| write_highlights_output(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| write_highlights_output_cpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| write_highlights_output_gpu(const Result &highlights) | blender::nodes::node_composite_glare_cc::GlareOperation | inline |
| ~Operation() | blender::compositor::Operation | virtual |