Blender V5.0
blender::nodes::node_composite_glare_cc::GlareOperation Member List

This is the complete list of members for blender::nodes::node_composite_glare_cc::GlareOperation, including all inherited members.

accumulate_ghosts_cpu(const Result &base_ghost, Result &accumulated_ghosts_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
accumulate_ghosts_gpu(const Result &base_ghost_result, Result &accumulated_ghosts_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
accumulate_streak(const Result &streak_result, Result &accumulated_streaks_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
accumulate_streak_cpu(const Result &streak, Result &accumulated_streaks)blender::nodes::node_composite_glare_cc::GlareOperationinline
accumulate_streak_gpu(const Result &streak_result, Result &accumulated_streaks_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
adaptive_smooth_clamp(const float x, const float min_value, const float max_value, const float smoothness)blender::nodes::node_composite_glare_cc::GlareOperationinline
add_and_evaluate_input_processor(StringRef identifier, SimpleOperation *processor)blender::compositor::Operationprotected
add_and_evaluate_input_processors()blender::compositor::Operationprotectedvirtual
apply_streak_filter(const Result &highlights, const float2 &streak_direction)blender::nodes::node_composite_glare_cc::GlareOperationinline
apply_streak_filter_cpu(const Result &highlights, const float2 &streak_direction)blender::nodes::node_composite_glare_cc::GlareOperationinline
apply_streak_filter_gpu(const Result &highlights, const float2 &streak_direction)blender::nodes::node_composite_glare_cc::GlareOperationinline
bnode() constblender::compositor::NodeOperationprotected
compute_base_ghost(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_base_ghost_cpu(const Result &small_ghost_result, const Result &big_ghost_result, Result &combined_ghost)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_base_ghost_gpu(const Result &small_ghost_result, const Result &big_ghost_result, Result &base_ghost_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_chain_length()blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_downsample_chain(const Result &highlights, int chain_length)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_downsample_cpu(const Result &input, Result &output)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_downsample_gpu(const Result &input, Result &output, const bool use_karis_average)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_upsample_cpu(const Result &input, Result &output)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_bloom_upsample_gpu(const Result &input, Result &output)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_domain()blender::compositor::Operationprotectedvirtual
compute_fog_glow_field_of_view()blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_ghost_color_modulators()blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_ghost_scales(int iteration)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_glare(Result &highlights_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_highlights()blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_preview() overrideblender::compositor::NodeOperationprotectedvirtual
compute_results_reference_counts(const Schedule &schedule)blender::compositor::NodeOperation
compute_streak_attenuation_factor()blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_streak_color_modulator(int iteration)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_streak_direction(int streak_index)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_streak_fade_factors(float iteration_magnitude)blender::nodes::node_composite_glare_cc::GlareOperationinline
compute_streak_iteration_magnitude(int iteration)blender::nodes::node_composite_glare_cc::GlareOperationinline
context() constblender::compositor::Operationprotected
declare_input_descriptor(StringRef identifier, InputDescriptor descriptor)blender::compositor::Operationprotected
evaluate() overrideblender::compositor::NodeOperationvirtual
execute() overrideblender::nodes::node_composite_glare_cc::GlareOperationinlinevirtual
execute_bloom(Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_fog_glow(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_ghost(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_highlights_cpu()blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_highlights_gpu()blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_kernel(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_mix(const Result &glare_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_mix_cpu(const Result &glare_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_mix_gpu(const Result &glare_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_anti_diagonal_pass(const Result &highlights, const Result &diagonal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_anti_diagonal_pass_cpu(const Result &highlights, const Result &diagonal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_anti_diagonal_pass_gpu(const Result &highlights, const Result &diagonal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_axis_aligned(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_diagonal(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_diagonal_pass(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_diagonal_pass_cpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_diagonal_pass_gpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_horizontal_pass(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_horizontal_pass_cpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_horizontal_pass_gpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_vertical_pass(const Result &highlights, const Result &horizontal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_vertical_pass_cpu(const Result &highlights, const Result &horizontal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_simple_star_vertical_pass_gpu(const Result &highlights, const Result &horizontal_pass_result)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_streaks(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_sun_beams(Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_sun_beams_cpu(Result &highlights, const int max_steps)blender::nodes::node_composite_glare_cc::GlareOperationinline
execute_sun_beams_gpu(Result &highlights, const int max_steps)blender::nodes::node_composite_glare_cc::GlareOperationinline
free_results()blender::compositor::Operation
get_big_ghost_radius()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_clamp_highlights()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_color_modulation()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_compositor_sun_beams_shader()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_corrected_tint()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_diagonal_star()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_fade()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_ghost_color_modulation_factor()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_glare_image_size()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_highlights_smoothness()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_input(StringRef identifier) constblender::compositor::Operationprotected
get_input_descriptor(StringRef identifier)blender::compositor::Operationprotected
get_jitter_factor()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_kernel_data_type()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_kernel_input()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_max_highlights()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_maximum_brightness()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_normalization_scale()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_number_of_iterations()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_number_of_streaks()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_quality()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_quality_factor()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_result(StringRef identifier)blender::compositor::Operation
get_sample_position(const int i, const bool use_jitter, float jitter_factor, const float random_offset)blender::nodes::node_composite_glare_cc::GlareOperationinline
get_saturation()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_size()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_small_ghost_radius()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_streaks_angle()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_strength()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_sun_position()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_threshold()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_tint()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_type()blender::nodes::node_composite_glare_cc::GlareOperationinline
get_use_jitter()blender::nodes::node_composite_glare_cc::GlareOperationinline
karis_brightness_weighted_sum(const float4 &color1, const float4 &color2, const float4 &color3, const float4 &color4)blender::nodes::node_composite_glare_cc::GlareOperationinline
map_input_to_result(StringRef identifier, Result *result)blender::compositor::Operation
node() constblender::compositor::NodeOperationprotected
NodeOperation(Context &context, DNode node)blender::nodes::node_composite_glare_cc::GlareOperation
Operation(Context &context)blender::compositor::Operation
populate_result(StringRef identifier, Result result)blender::compositor::Operationprotected
should_compute_glare()blender::nodes::node_composite_glare_cc::GlareOperationinline
should_compute_output(StringRef identifier)blender::compositor::NodeOperationprotected
smooth_clamp(const float x, const float min_value, const float max_value, const float min_smoothness, const float max_smoothness)blender::nodes::node_composite_glare_cc::GlareOperationinline
smooth_max(const float a, const float b, const float smoothness)blender::nodes::node_composite_glare_cc::GlareOperationinline
smooth_min(const float a, const float b, const float smoothness)blender::nodes::node_composite_glare_cc::GlareOperationinline
switch_result_mapped_to_input(StringRef identifier, Result *result)blender::compositor::Operationprotected
write_glare_output(const Result &glare)blender::nodes::node_composite_glare_cc::GlareOperationinline
write_glare_output_cpu(const Result &glare)blender::nodes::node_composite_glare_cc::GlareOperationinline
write_glare_output_gpu(const Result &glare)blender::nodes::node_composite_glare_cc::GlareOperationinline
write_highlights_output(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
write_highlights_output_cpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
write_highlights_output_gpu(const Result &highlights)blender::nodes::node_composite_glare_cc::GlareOperationinline
~Operation()blender::compositor::Operationvirtual