15 b.use_custom_socket_order();
16 b.allow_any_socket_order();
18 .supported_type(GeometryComponent::Type::Mesh)
20 b.add_output<
decl::Geometry>(
"Mesh").propagate_all().align_with_previous();
34 evaluator.
add(selection_field);
45 params.set_output(
"Mesh", std::move(geometry_set));
55 "Reverse the order of the vertices and edges of selected faces, flipping their normal "
#define NODE_CLASS_GEOMETRY
#define GEO_NODE_FLIP_FACES
#define NOD_REGISTER_NODE(REGISTER_FUNC)
int add(GField field, GVArray *varray_ptr)
IndexMask get_evaluated_as_mask(int field_index)
void node_register_type(bNodeType &ntype)
void mesh_flip_faces(Mesh &mesh, const IndexMask &selection)
void foreach_real_geometry(bke::GeometrySet &geometry, FunctionRef< void(bke::GeometrySet &geometry_set)> fn)
static void node_register()
static void node_declare(NodeDeclarationBuilder &b)
static void node_geo_exec(GeoNodeExecParams params)
void geo_node_type_base(blender::bke::bNodeType *ntype, std::string idname, const std::optional< int16_t > legacy_type)
Mesh * get_mesh_for_write()
std::string ui_description
NodeGeometryExecFunction geometry_node_execute
const char * enum_name_legacy
NodeDeclareFunction declare