#include <GPU_attribute_convert.hh>
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| int | x: 10 |
| int | y: 10 |
| int | z: 10 |
| int | w: 2 |
Definition at line 15 of file GPU_attribute_convert.hh.
◆ PackedNormal() [1/2]
| blender::gpu::PackedNormal::PackedNormal |
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◆ PackedNormal() [2/2]
| blender::gpu::PackedNormal::PackedNormal |
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int | _x, |
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int | _y, |
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int | _z, |
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int | _w = 0 ) |
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◆ operator float4()
| blender::gpu::PackedNormal::operator float4 |
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| int blender::gpu::PackedNormal::w |
| int blender::gpu::PackedNormal::x |
| int blender::gpu::PackedNormal::y |
| int blender::gpu::PackedNormal::z |
The documentation for this struct was generated from the following file: